Traulam Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She usually wears her violet robe and has her greataxe always slung over her shoulder. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Traulam was born in the south. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted from career to career and currently works as a Adventurer.
Motivation: She is compelled to act according to her religious beliefs; and sabotage a competitor
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Religious. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 16)
Armor Class 8
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 4d10-1, Ranged +3 / 4d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Jacinth (7000 gp). Eye agate (11 gp). Banded agate (11 gp). Blue star sapphire (600 gp). Chalcedony (70 gp). Citrine (70 gp). Emerald (600 gp). Emerald (600 gp). Brown-green garnet (120 gp). Deep green spinel (120 gp). Sardonyx (70 gp). Alexandrite (700 gp). Coral (120 gp). Lapis lazuli (11 gp). 1 Medium magic item.
Odo Elton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his red hair well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Guardian. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1100 pp. Jade (120 gp). Zircon (50 gp). Iolite (50 gp). Aquamarine (1600 gp). Citrine (50 gp). White pearl (120 gp). Brown-green garnet (120 gp).
Edge Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His fur is white, silky, and of moderate length. His yellow eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and dwarven compassion
Ideals: Professionalism. Flaws: Disease, PTSD. Bonds: Attractive, Guardian. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Old masterpiece painting (600 gp). Finely wrought small gold bracelet (60 gp). Silver comb with moonstones (900 gp). Black velvet mask with numerous citrines (40 gp). Gold dragon comb with red garnet eye (1500 gp). Gold and ruby ring (12000 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Sapphire pendant on gold chain (3000 gp). Finely wrought small gold bracelet (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dagger Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His fur is greying and his face has many wrinkles. His copper eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered east to less war torn lands. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease, PTSD. Bonds: Adventurer. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 14 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Orc, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. Old masterpiece painting (2200 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (600 gp). Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A silver and pearl hairclip (80 gp). 1 Medium magic item.
Gerard Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his morningstar. His black hair is kept up in a ponytail inside a deerstalker hat. His amber eyes dart from person to person.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Painter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1700 pp. Fiery yellow corundum (1000 gp). Sard (70 gp). Amber (90 gp). Hematite (6 gp). Jade (90 gp). Chrysoprase (70 gp). Azurite (6 gp).
Rinn Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a violet armored body suit, with a simple blue line shooting up and back down. Her black hair is knotted and matted. Her gray unseeing eyes seem to look past you.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the east, but her parents moved at a very young age to the south. Rinn was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Stableman. She moves from town to town, unable to find a place to settle.
Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people
Ideals: Philantrophist. Flaws: Disease, Racist. Bonds: Immigrant. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 81 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 7000 gp. An abacus with copper, silver and gold markers (100 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A roughly beaten golden orb (100 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Major magic item.
Wymar Hackney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: Gifted from a young age, Wymar studied abroad. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and a deep hatred of giants
Ideals: Disciplined, Professionalism, Gifted. Bonds: Adventurer, Enemies. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 120 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Silver ewer (40 gp). Carved bone or ivory statuette (40 gp). A roughly beaten golden orb (130 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (130 gp). Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (400 gp).
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