Osah Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her silver hair to look like a famous performer. Her face is scarred and worn.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to meet her childhood hero; and money/treasure
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Nature. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 17 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal, Orc, Draconic
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 400 pp. Gold music box (2000 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (1200 gp).
Skirt Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His lavender fur is smooth and relatively long. His amber eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Skirt was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety.
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Sylvan, Giant
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Red-brown spinel (100 gp). Alexandrite (1100 gp). Moonstone (60 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Emerald (1600 gp). Amber (100 gp). Moonstone (60 gp). Chrysoberyl (100 gp). Aquamarine (1100 gp).
Alberich Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in grey turtlenecks beneath a white coat with grey slacks. His blonde hair and beard is wavy and long. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south to a Layabout, Alberich learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Layabout. He has worked as a Layabout like his father before him.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant, Job. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 67 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1300 pp. Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A delicate silver chain set with a tourmaline (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Old masterpiece painting (2200 gp). Gold and ruby ring (6000 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (2200 gp). Old masterpiece painting (2200 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (40 gp). Large well-done wool tapestry (300 gp). 1 Major magic item.
Soveliss Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large blonde tufts of hair around his ears. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Extrovert, Artistic. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Alexandrite (1400 gp). Alexandrite (1400 gp). Fire opal (600 gp). Deep blue spinel (1400 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Red garnet (110 gp). Moss agate (11 gp). Moss agate (11 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). 1 Medium magic item.
Merihim Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His right hand appears badly burned and disfigured. He has no hair. His white eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Shy, Impulsive. Bonds: Rich. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Sapphire pendant on gold chain (2200 gp). Jeweled gold crown (8000 gp). Carved bone or ivory statuette (10 gp). Silver chalice with lapis lazuli gems (140 gp).
Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Mercenary uniform. His long white fur is drawn into a two foot long braid. He has copper eyes.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Shy, Secretive. Bonds: Job, Nature, Adventurer. Occupation: Mercenary
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 81 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chassath Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a green coat. She has done her best to style her scarlet crest to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in a small plains village. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Debt, Enemies. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Red-brown spinel (100 gp). Chalcedony (30 gp). Azurite (8 gp). Azurite (8 gp). Deep green spinel (100 gp). Rhodochrosite (8 gp). Amethyst (100 gp). Banded agate (8 gp). Deep blue spinel (400 gp). Citrine (30 gp). Sard (30 gp). Lapis lazuli (8 gp). Rock crystal (30 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
