Nyx Turen, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a custom-built plate barding that's adorned with tan lining and desert motifs, and is pretty ugly. Her golden hair is knotted and matted. Her eyes, though not visible through her cowl, are brown.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has all her life been fascinated with singing.
History: Nyx was raised in a hard working conservative environment. Her mother took her hunting and taught her how to get in the mind of other creatures. She has never given up on her singing dream.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 141 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 4d10-3, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Golden yellow topaz (1300 gp). Amethyst (50 gp). Black pearl (1300 gp). Brown-green garnet (50 gp). Lapis lazuli (4 gp). Jade (50 gp). Emerald (1400 gp). Tourmaline (50 gp). Moss agate (4 gp).
Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. He keeps his long red hair kept up in a rat tail. He has several tiny opal earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice. Flaws: Terse, Disease. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 125 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Auran
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 900 pp.
Bidreked Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear flannel. He has wavy bronze crest. His gold eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.
History: His mother raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Nature, Family. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 17)
Armor Class 8
Hit Points 72 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 5d4+1, Ranged +4 / 5d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Star ruby (1500 gp). Black opal (1500 gp). Blue quartz (14 gp). Fire opal (1500 gp). Blue star sapphire (1500 gp). Deep blue spinel (500 gp). Red garnet (160 gp). Red garnet (160 gp). Silver pearl (160 gp). Jasper (30 gp). Blue sapphire (1500 gp). 1 Medium magic item. 1 Medium magic item.
Chad Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His Stetson hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 82 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Jeweled anklet (4000 gp). Carved bone or ivory statuette (30 gp). Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (2100 gp). Silver chalice with lapis lazuli gems (180 gp). A roughly beaten golden orb (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A small bag of saffron. (30 gp). Gold dragon comb with red garnet eye (1000 gp). A necklace of small pink pearls (3000 gp).
Halander Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He is portly but not overly obese. He has a brown handlebar mustache and slicked back brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Calm and collected, he is a well trained Fortune-teller. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Attractive, Job, Rich, Nature, Adventurer. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 86 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 12000 gp. Aquamarine (1000 gp). Carnelian (20 gp). Red-brown spinel (70 gp). Fire opal (1600 gp). Onyx (20 gp). Star rose quartz (20 gp). Silver pearl (70 gp). Golden pearl (70 gp). Iolite (20 gp). Moonstone (20 gp). Amethyst (70 gp). Black pearl (1000 gp). Chrysoberyl (70 gp). Rock crystal (20 gp). Eye agate (5 gp). Iolite (20 gp). Aquamarine (1000 gp). White pearl (70 gp). Amber (70 gp). Brown-green garnet (70 gp). Zircon (20 gp). Chalcedony (20 gp). Rose (20 gp). Golden yellow topaz (1000 gp). Red-brown spinel (70 gp). Hematite (5 gp). Smoky quartz (20 gp).
Callie Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. She has slicked back brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She also has developed a complete distrust of the Server profession.
History: Born in the east to a Laborer, Callie learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. She has been saving her money to try and buy her sister's freedom.
Motivation: Sabotage a competitor; and an old rival family wants her found
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Family. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 128 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Lapis lazuli (12 gp). Zircon (70 gp). Sardonyx (70 gp). Jasper (70 gp). Golden yellow topaz (1300 gp). Citrine (70 gp). Aquamarine (1300 gp). Chrysoprase (70 gp). Eye agate (12 gp). Emerald (1000 gp). Star ruby (1000 gp). Sard (70 gp). Moss agate (12 gp).
Bimpnottin Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears a tan vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her clothes are grease stained in places. Her silver hair is slicked back into a classic pompadour. She has a dull look in her gray eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Bimpnottin hails from a village terrorized by orcs. In her 12th year, her parents were killed by a orcs raid, leaving Bimpnottin alone in the world. After a stint in an orphanage, she was adopted. She left for the west, certain she would find work there.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Spy
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 142 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 6 (-2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 9000 gp. Violet garnet (1100 gp). White pearl (130 gp). Banded agate (9 gp). Rhodochrosite (9 gp). Aquamarine (1100 gp). Blue quartz (9 gp). Deep blue spinel (1100 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
