Ozyman Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a white armored body suit, with a simple blue line shooting up and back down. He has shaved his head bald. His eyes are blue and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 39 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Coral (90 gp). Obsidian (9 gp). Rock crystal (30 gp). Banded agate (9 gp). Eye agate (9 gp).
Naal Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His chestnut hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Gardener, Naal learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Optimist. Bonds: Job, Family. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1 Medium magic item.
Zogdûsh Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black tunic with red highlights, and long green pants that bunch up around his shoes. He has moderate length red hair. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in a small mountains village. A gifted student he started as a Unemployed, but he got bored and became a Beggar. He has drifted from career to career and currently works as a Beggar.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 77 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 11000 gp. Fire opal (700 gp). Chalcedony (30 gp). White opal (700 gp). Aquamarine (1400 gp). Clear bright green emerald (8000 gp). Red garnet (110 gp). Red garnet (110 gp). Violet garnet (1400 gp). Blue sapphire (700 gp). Freshwater pearl (9 gp). Star rose quartz (30 gp). Iolite (30 gp). Chalcedony (30 gp). Chrysoprase (30 gp). Star rose quartz (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Serpent Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a long, pastel, dusty cloak. She wears a small hat to cover her moderate length white fur. Her face is covered beneath a completely black helmet.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Serpent hails from a village terrorized by dire rats. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and revenge
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Enemies. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 80 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 700 pp. Moss agate (10 gp). Black star sapphire (700 gp). Red spinel (80 gp). Zircon (70 gp). Star ruby (700 gp). Brown-green garnet (80 gp). Violet garnet (900 gp). 1 Medium magic item.
Shadow Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tattered old clothes. She keeps her long black fur kept up in a rat tail. Her eyes are blue and catlike.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the south. In her 10th year, her parents were killed by a dire rats raid, leaving Shadow alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 96 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Iolite (30 gp). Red garnet (100 gp). Chrysoprase (30 gp). Sard (30 gp). Iolite (30 gp). Aquamarine (600 gp). Smoky quartz (30 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Amber (100 gp). Lapis lazuli (12 gp). Amber (100 gp). Alexandrite (600 gp). Amethyst (100 gp). Jet (100 gp). Jacinth (8000 gp). Aquamarine (600 gp). Black pearl (600 gp). Black opal (600 gp). Golden yellow topaz (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Eggren Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her crest is copper and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Eggren was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk
Ideals: Persistence. Flaws: Insane. Bonds: Enemies, Adventurer, Mentor. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 69 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Citrine (30 gp). Black pearl (900 gp). Alexandrite (900 gp). Smoky quartz (30 gp). Hematite (15 gp). 1 Minor magic item.
Srorthen Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries a battered glaive and tarnished bastard sword as well. He has styled his scarlet crest well, parting it to the left. His ears are large.
Personality: Srorthen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: The child of a Armorer, who enjoyed hunting, Srorthen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Srorthen took refuge in the large cave and found the beat up bastard sword and armor he uses now. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
