Bundrigo Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and muscular, this eastern man wears bulky white painted plate armor. He has red hair. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Bundrigo studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly, Depressed. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 18)
Armor Class 16
Hit Points 65 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +11 / 5d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 3000 gp. A delicate silver chain set with a tourmaline (80 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A delicate silver chain set with a tourmaline (80 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled electrum ring (8000 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (8000 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1500 gp). Embroidered and bejeweled glove (2000 gp). Silver chalice with lapis lazuli gems (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). A small bag of saffron. (80 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Isabella Hayes, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown hair is braided into rings. Her eyes are hazel and beady.
Personality: She acts crazy and hedonistic. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the north, but her parents moved at a very young age to the south. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wishes to resurrect an old love; and to find somewhere to settle down
Flaws: Ugly, Hedonist, Secretive. Bonds: Immigrant, In love. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Moonstone (20 gp). Violet garnet (1200 gp). Banded agate (12 gp). Chalcedony (20 gp). Moonstone (20 gp). Alexandrite (1200 gp). Jasper (20 gp). Rock crystal (20 gp). White opal (1100 gp). Banded agate (12 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). White pearl (120 gp). Onyx (20 gp). Freshwater pearl (12 gp). Chalcedony (20 gp). Alexandrite (1200 gp). Azurite (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimurt Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is always cut to a buzz. His eyes are hazel and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 8 years old his parents immigrated from the south. Gimurt was born on a far southern island where he grew up under the tutelage of his father, an expert Painter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Immigrant. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 124 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Rhodochrosite (5 gp). Red spinel (150 gp). Red spinel (150 gp). Alexandrite (1300 gp). Lapis lazuli (5 gp). Hematite (5 gp). Tiger eye turquoise (5 gp). Lapis lazuli (5 gp). Moss agate (5 gp). Rose (60 gp). Freshwater pearl (5 gp). Brown diamond (3000 gp). Sard (60 gp). Eye agate (5 gp). Star rose quartz (60 gp). Emerald (1200 gp). Onyx (60 gp). Chrysoberyl (150 gp). Azurite (5 gp). Moonstone (60 gp). White opal (1200 gp). Fiery yellow corundum (1200 gp). Sardonyx (60 gp). Citrine (60 gp). Bloodstone (60 gp). Azurite (5 gp). Hematite (5 gp). Star rose quartz (60 gp). Star ruby (1200 gp). Pink pearl (150 gp). Hematite (5 gp). Iolite (60 gp). 1 Medium magic item. 1 Medium magic item.
Quarion Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is lengthy and is close to two feet long. His eyes are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Quarion grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Religious. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Sapphire pendant on gold chain (2100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Carved bone or ivory statuette (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports brown clothing, slightly heavier than average wear. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Ugly. Bonds: Job, Religious, Slave, Guardian. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (700 gp). Old masterpiece painting (700 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (110 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item.
Jane Murphy, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long black hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is business-like. She takes instructions and follows them to the letter. Jane enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She comes from a rich northern family. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Painter and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Professionalism. Flaws: Hedonist, Racist. Bonds: Rich, Nature, Family. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 9000 gp. Red spinel (110 gp). Coral (110 gp). Zircon (40 gp). Lapis lazuli (6 gp). Blue star sapphire (1600 gp). Banded agate (6 gp). Deep blue spinel (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Imsh Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, white cloak. His wide-brimmed hat is riddled with cuts and holes. His green eyes peer out from beneath his wide-brimmed white hat.
Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Family. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver ewer (70 gp). Fire opal pendant on a fine gold chain (2100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Golden circlet with four aquamarines (5000 gp).
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Their contribution stands as a beacon of hope for all adventurers!