Baradad Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a custom-built plate barding that's adorned with green lining and desert motifs. His white crest is slicked back into a classic pompadour. His thin eyebrows rest above his beady gold eyes.
Personality: A skeptical and narcissistic man, Baradad's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.
History: Born in the north his family was never financially stable. Baradad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.
Motivation: He feels the way he acts is they only way to get by in the world; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Banded agate (13 gp). Chalcedony (50 gp). Violet garnet (1000 gp). Rock crystal (50 gp). Hematite (13 gp). Citrine (50 gp). Rhodochrosite (13 gp). Red garnet (60 gp). Red-brown spinel (60 gp). Chrysoprase (50 gp). Chrysoprase (50 gp). Jacinth (3000 gp). Blue sapphire (800 gp). Black star sapphire (800 gp). Tiger eye turquoise (13 gp). Star ruby (800 gp). Moss agate (13 gp). Hematite (13 gp). Red-brown spinel (60 gp). Blue sapphire (800 gp). Tiger eye turquoise (13 gp). Coral (60 gp). Smoky quartz (50 gp).
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His red fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dagger's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 84 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. A miniature golden chest with tiny emeralds lining the top (90 gp). Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (90 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver comb with moonstones (400 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (700 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (400 gp). Embroidered and bejeweled glove (2000 gp). Cloth of gold vestments (90 gp). Sapphire pendant on gold chain (1300 gp). Gold and topaz bottle stopper cork (1400 gp). A small bag of saffron. (50 gp). 1 Medium magic item. 1 Medium magic item.
Anbera Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a lot of dark rich colors, with gold accents, and sports empty pouches on her belt. Her hair is golden and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Anbera was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Mentor, Rich. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 20)
Armor Class 13
Hit Points 121 (20d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 5d10+2, Ranged +9 / 5d10+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 14000 gp. Deep blue spinel (400 gp). White pearl (140 gp). Bloodstone (30 gp). Violet garnet (400 gp). Amber (140 gp). Sard (30 gp). Blue quartz (6 gp). Coral (140 gp). Rose (30 gp). Alexandrite (400 gp). Banded agate (6 gp). Chrysoprase (30 gp). Malachite (6 gp). Golden yellow topaz (400 gp). Pink pearl (140 gp). Eye agate (6 gp). Citrine (30 gp). Blue quartz (6 gp). White pearl (140 gp). Onyx (30 gp). Rock crystal (30 gp). Rhodochrosite (6 gp). Lapis lazuli (6 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Alexandrite (400 gp). Onyx (30 gp). Lapis lazuli (6 gp). Malachite (6 gp). Deep blue spinel (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ozyman Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy blonde hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker, Gifted, Fighting. Bonds: Religious. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 92 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Silver comb with moonstones (1000 gp). Sapphire pendant on gold chain (2400 gp). Gold music box (3000 gp). Silver chalice with lapis lazuli gems (30 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (1300 gp). A roughly beaten golden orb (30 gp). A necklace of small pink pearls (2000 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Medium magic item.
Alexandre Sherwood, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his brown robe and has his glaive always slung over his shoulder. His white hair and beard is wavy and long. This green eyed southerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Alexandre was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and he is wracked by social anxiety
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Obsidian (4 gp). Red spinel (60 gp). Jasper (50 gp). Sard (50 gp). Deep green spinel (60 gp). Emerald (1400 gp). Deep blue spinel (1200 gp). Rich purple corundum (1400 gp). 1 Medium magic item.
Bimpnottin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is wavy and long. Her amber unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has set out to sabotage the competition.
Motivation: Money/treasure; and she is compelled to act according to her religious beliefs
Flaws: Disease. Bonds: Rich, Job, Enemies, Religious. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 114 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 300 pp. Golden yellow topaz (1200 gp). Hematite (7 gp). Peridot (80 gp). Pink pearl (40 gp). Azurite (7 gp). Moss agate (7 gp). Alexandrite (1200 gp). Blue star sapphire (500 gp). Violet garnet (1200 gp). Golden pearl (40 gp). Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). Chalcedony (80 gp). Lapis lazuli (7 gp). Moss agate (7 gp). Rock crystal (80 gp).
Soveliss Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. His violet eyes peer out from beneath his feathered tan hat.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Military, Job, Adventurer. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 66 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Large well-done wool tapestry (100 gp). A delicate brass dragon egg (30 gp). Gold and topaz bottle stopper cork (1600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
