Trym Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. With wild black hair. Her fierce blue eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised in a island tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hasn't been sleeping well lately.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Fighting, Athletic. Flaws: Insomniac, Fearful, PTSD. Bonds: Nature. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 136 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan, Auran, Aquan
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Brass mug with jade inlays (100 gp). Solid gold idol (600 gp). Jeweled gold crown (6000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Solid gold idol (600 gp). Old masterpiece painting (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (800 gp). Jeweled electrum ring (6000 gp). Carved bone or ivory statuette (40 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item. 1 Medium magic item.
Murgen Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Mercenary, and she perpetually has her falchion ready. She has a very tight haircut. She wears a mask on her face.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Murgen studied abroad. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 900 pp. Solid gold idol (700 gp). Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). A roughly beaten golden orb (160 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (700 gp). Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item.
Adam Ridley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a wizard, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fisher soon after.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Hedonist. Bonds: Slave, Mentor, Job. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 24 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 7 (-2) | 20 (+5) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Gnoll, Draconic, Goblin
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. Freshwater pearl (9 gp). Zircon (30 gp). Chalcedony (30 gp). Red-brown spinel (140 gp). Alexandrite (500 gp). Tiger eye turquoise (9 gp). Red garnet (140 gp). Freshwater pearl (9 gp). Black star sapphire (700 gp). Tiger eye turquoise (9 gp). Jade (140 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Coral (140 gp). Aquamarine (500 gp). Amethyst (140 gp). Deep blue spinel (500 gp). Obsidian (9 gp). Sardonyx (30 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a violet scarf. He is portly but not overly obese. His red hair is long and unkept. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dimble took refuge in the large cave and found the beat up sickle and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Flaws: Ugly, Shy. Bonds: Military, Rich, Nature. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 155 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Gnoll, Terran
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: Violet garnet (600 gp). Amethyst (140 gp). Violet garnet (600 gp). Moonstone (20 gp). Alexandrite (600 gp). Alexandrite (600 gp). Rich purple corundum (900 gp).
Gilkass Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She has no crest. Her eyes are a pleasant red.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her brother to traveling adventurers; and expand her business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. 1 Medium magic item.
Frug Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his brown hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Assassin. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Job, Family. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 144 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 4 (-3) | 20 (+5) |
Senses Passive Perception 7
Languages Gnome
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 8000 gp. Tiger eye turquoise (11 gp). Zircon (80 gp). Malachite (11 gp). Eye agate (11 gp). Silver pearl (60 gp). Iolite (80 gp). Coral (60 gp). Alexandrite (1200 gp). Rose (80 gp). Golden yellow topaz (1200 gp). Golden pearl (60 gp). Violet garnet (1200 gp). Rich purple corundum (800 gp). Aquamarine (1200 gp). Red garnet (60 gp). Chrysoberyl (60 gp). Onyx (80 gp). Pink pearl (60 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (1200 gp). Rock crystal (80 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shava Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and has the majority of her body covered in plate. She has styled her golden hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also hits on women, regardless of circumstances.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 16th year, her parents were killed by a goblins raid, leaving Shava alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She's in love; and to settle down with her crush
Ideals: Passionate. Bonds: Has a crush, Rich, Enemies. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Black pearl (500 gp). Smoky quartz (30 gp). Pink pearl (140 gp). Lapis lazuli (7 gp). Silver pearl (140 gp). Black pearl (500 gp). Black pearl (500 gp). Malachite (7 gp). Aquamarine (500 gp). Alexandrite (500 gp). Deep blue spinel (500 gp). Fiery yellow corundum (1300 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
