Sannl Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many blue ritualistic tattoos. She tends to wear a large brown jacket. Her hair is chestnut and very short. Her eyes, though not visible through her cowl, are amber.
Personality: She is a hateful person. She taunts others and blames them for her problems. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She comes from a rich northern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 20)
Armor Class 10
Hit Points 123 (20d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 5d10+0, Ranged +6 / 5d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1400 pp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold dragon comb with red garnet eye (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). A necklace of small pink pearls (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Cloth of gold vestments (60 gp). Silver comb with moonstones (700 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (300 gp). A delicate silver chain set with a tourmaline (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Silver ewer (70 gp). Embroidered and bejeweled glove (4000 gp). An abacus with copper, silver and gold markers (60 gp). Gold dragon comb with red garnet eye (1800 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Major magic item. 1 Major magic item. 1 Major magic item.
Adelaide Barlow, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to make people angry or surprised. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the north, but her parents moved at a very young age to the west. She has chosen to use the inheritance that was left to her frivolously. She struck the Body Guard job and began her own company from there.
Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and a strong sense of loyalty to half-orc people
Flaws: Antagonistic, Racist. Bonds: Job, Immigrant, Rich. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Terran, Gnome
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Blue quartz (15 gp). Star rose quartz (30 gp). Rhodochrosite (15 gp). Obsidian (15 gp). Malachite (15 gp). Moss agate (15 gp). Chrysoberyl (70 gp). Jasper (30 gp). Malachite (15 gp). Malachite (15 gp). White pearl (70 gp). White pearl (70 gp). White pearl (70 gp). Amber (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman wears bulky red painted plate armor. Her clothes are grease stained in places. Sporting a silver mohawk this woman's hair draws a lot of attention. She has violet eyes and a red hat with a tan feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Malachite (9 gp). Chrysoberyl (100 gp). Deep green spinel (100 gp). Aquamarine (300 gp). Hematite (9 gp). Chrysoberyl (100 gp). Rhodochrosite (9 gp). Sardonyx (30 gp). Blue-white diamond (7000 gp). Violet garnet (300 gp). Zircon (30 gp). White pearl (100 gp). Chrysoprase (30 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Banded agate (9 gp).
Hobart Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful slaver made him what he is. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Tanner.
Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 85 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Halfling, Infernal
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 4000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Thradal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears an entirely brown suit with blue socks and a vest with buckled shoes. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are green.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Ideals: Gifted. Bonds: Poor, Immigrant, Enemies, Nature. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 94 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Orc, Giant
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). A roughly beaten golden orb (60 gp). Fire opal pendant on a fine gold chain (1000 gp). Solid gold idol (300 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Immeral Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Lamia in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.
Motivation: He's in love; and his relatives are trying to arrange a marriage
Ideals: Optimist, Entrepeneur. Bonds: Adventurer, Family, Has a crush. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 47 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Undercommon, Sylvan
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (400 gp). Solid gold idol (800 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A delicate brass dragon egg (50 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Gold music box (1000 gp). A silver and pearl hairclip (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A roughly beaten golden orb (160 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Large well-done wool tapestry (400 gp).
Balam Wit, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His black hair has been sun bleached extensively. His eyes are gold and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Glassblower, but he was a colossal failure. He struck the Guard job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a glassblower again
Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Poor, Job. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Druidic, Gnome
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!