Pelt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting pastel shirt and pants. His black fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: When he was but 5 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and regain custody of his son
Ideals: Philantrophist, Professionalism. Bonds: Poor, Attractive, Immigrant. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 141 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 11000 gp.
Ralf Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Armorer. His blonde hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and to be a architect again
Ideals: Gifted, Joker. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven, Infernal, Halfling
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. White opal (700 gp). Deep blue spinel (700 gp). Iolite (80 gp). Sard (80 gp). White pearl (120 gp). Zircon (80 gp). Obsidian (13 gp). Peridot (80 gp). Tiger eye turquoise (13 gp). Sard (80 gp). Moonstone (80 gp). Azurite (13 gp). Jasper (80 gp). Obsidian (13 gp). Carnelian (80 gp). Hematite (13 gp). Golden yellow topaz (700 gp). Rock crystal (80 gp). Golden yellow topaz (700 gp).
Dell Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her eyes, though not visible through her cowl, are brown.
Personality: A deeply religious woman she believes everything happens for a reason. Flattery will make her almost putty in your hands.
History: Born to a Fortune-teller, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Selfish, Disease. Bonds: Attractive, Poor, Religious. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 74 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (140 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (500 gp). 1 Major magic item.
Gerard Merton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his dagger. He is tall, broad shouldered and powerfully built. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.
History: Gerard was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Infernal, Auran, Terran
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Alexandrite (1600 gp). Lapis lazuli (14 gp). Smoky quartz (40 gp). Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Silver pearl (80 gp). Black opal (900 gp). Onyx (40 gp). Tiger eye turquoise (14 gp). Black pearl (1600 gp). Carnelian (40 gp). Alexandrite (1600 gp). Blue quartz (14 gp). Aquamarine (1600 gp). Rose (40 gp). Coral (80 gp). Hematite (14 gp). Brown-green garnet (80 gp). Alexandrite (1600 gp). Tourmaline (80 gp). Black opal (900 gp).
Valida Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this eastern woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She wears a deerstalker hat to hide her balding. Her gray eyes are slightly larger than normal.
Personality: Eccentric and domineering, Valida will drive conversation. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a island tribe. Valida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out
Ideals: Athletic, Extrovert, Philantrophist. Bonds: Nature, Slave. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 131 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Eye agate (11 gp). White pearl (40 gp). Eye agate (11 gp). Chrysoprase (30 gp). Deep green spinel (40 gp). Chalcedony (30 gp). Sardonyx (30 gp). Citrine (30 gp). Coral (40 gp). Tiger eye turquoise (11 gp). Emerald (1200 gp). Onyx (30 gp). Obsidian (11 gp). Azurite (11 gp). Red garnet (40 gp). Iolite (30 gp). Sard (30 gp). Jasper (30 gp). Deep blue spinel (500 gp). Rose (30 gp). Black pearl (500 gp). Tourmaline (40 gp). Star rose quartz (30 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Black pearl (500 gp). Rhodochrosite (11 gp). Amethyst (40 gp). Citrine (30 gp). Smoky quartz (30 gp).
Wymar Winchester, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. With a patchy red beard and wild red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Wymar will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small island village. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He got away from his former life and has fallen to alcoholism.
Motivation: He feels the way he acts is they only way to get by in the world; and elven compassion
Ideals: Extrovert, Philantrophist. Flaws: Addict, Racist. Bonds: Immigrant, Nature. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 134 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp. Coral (70 gp). Fire opal (900 gp). Bloodstone (40 gp). Brown-green garnet (70 gp). Star ruby (900 gp). Hematite (16 gp). Black star sapphire (900 gp). Carnelian (40 gp). Freshwater pearl (16 gp). White opal (900 gp). Deep blue spinel (1300 gp). Pink pearl (70 gp). Aquamarine (1300 gp). Onyx (40 gp). Onyx (40 gp). Freshwater pearl (16 gp). Aquamarine (1300 gp). Jade (70 gp). Brown-green garnet (70 gp). Star ruby (900 gp). Golden yellow topaz (1300 gp). Sard (40 gp). Banded agate (16 gp). Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp). Banded agate (16 gp). Moonstone (40 gp). Onyx (40 gp). Malachite (16 gp). Moonstone (40 gp). Rock crystal (40 gp).
Flask In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She carries with her a set of scimitars on her belt, each one with a emerald on the hilt. She has styled her beige fur well, parting it to the right. She has a tattooed face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She would rather hide behind her crafts than deal with other people.
History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has worked as a Fletcher like her father before her.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Nature, Job. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 80 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Elven
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 300 pp. Brass mug with jade inlays (500 gp). Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Solid gold idol (300 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (800 gp). Cloth of gold vestments (50 gp). Carved bone or ivory statuette (50 gp). Gold and topaz bottle stopper cork (900 gp). Silver ewer (50 gp). Silver chalice with lapis lazuli gems (50 gp). Jeweled electrum ring (5000 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (50 gp). Silver ewer (50 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (50 gp). Solid gold idol (300 gp). Silver chalice with lapis lazuli gems (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
