Roger Spalding, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His skin is also unnaturally pale. His top hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 137 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. Amber (60 gp). Black pearl (1400 gp). Sard (40 gp). Black pearl (1400 gp). Chalcedony (40 gp). Golden pearl (60 gp). Chrysoprase (40 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Deep green spinel (60 gp). Bloodstone (40 gp). 1 Medium magic item.
Kelter Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries a battered greatsword and tarnished glaive as well. His blonde hair is matted, messy, and big. His gray eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Kelter studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 18)
Armor Class 15
Hit Points 142 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 5d6-3, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1800 pp. Deep blue spinel (500 gp). Zircon (60 gp). Moss agate (5 gp). Silver pearl (40 gp). Zircon (60 gp). Deep green spinel (40 gp). Rhodochrosite (5 gp). Star rose quartz (60 gp). Chalcedony (60 gp).
Rangrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a robe, a symbol of his god around his neck, and a scimitar on his belt. His golden hair has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: Rangrim was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a carter and was forced into it by his family
Ideals: Fighting, Gifted. Bonds: Family, Attractive. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 8
Hit Points 88 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +8 / 4d10+3, Ranged +3 / 4d10-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. White pearl (80 gp). Sardonyx (80 gp). Coral (80 gp). Golden yellow topaz (200 gp).
Valanthe Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a robe, a symbol of the four houses of cards around her neck, and a nunchaku on her belt. She has a very tight haircut. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Baker, who enjoyed hunting, Valanthe was taken on many hunting expeditions. She was taken from her home at a very young age. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Fighting. Bonds: Job, Rich, Nature, Slave. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 19)
Armor Class 11
Hit Points 80 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 2800 pp. Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Freshwater pearl (8 gp). Deep green spinel (160 gp). Jasper (60 gp). Violet garnet (1300 gp). Alexandrite (1300 gp). Banded agate (8 gp). Black pearl (1300 gp). Jade (160 gp). Bloodstone (60 gp). Fiery yellow corundum (600 gp). Black pearl (1300 gp). Black star sapphire (600 gp). Citrine (60 gp). Chalcedony (60 gp). Emerald (600 gp). White opal (600 gp). Deep blue spinel (1300 gp). 1 Major magic item.
Cloud Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She sports a flattop fur cut. This yellow eyed westerner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She works hard and plays hard.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Insane, Hedonist. Bonds: Religious, Poor. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 127 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 600 pp. Brass mug with jade inlays (500 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1400 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (120 gp). Brass mug with jade inlays (500 gp).
Smoking Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown vest and prefers blue and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is short and black. This amber eyed northerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Doctor, Smoking learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing her hectic life and new doctor responsibilities is difficult
Ideals: Optimist, Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 65 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Silver comb with moonstones (800 gp). A small bag of saffron. (90 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (500 gp). Golden circlet with four aquamarines (6000 gp). Silver comb with moonstones (800 gp). Gold dragon comb with red garnet eye (500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Solid gold idol (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Jarsali Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. With wild blonde hair. She has a dull look in her amber eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. The war was a terrible time for her, and Jarsali does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She comes from a rich southern family. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and she's in love
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Rich, Family, Has a crush. Occupation: Baker
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. Lapis lazuli (10 gp). Violet garnet (200 gp). Freshwater pearl (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
