Furrele Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing colorful clothing, dressed as a Layabout. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her copper crest to look like a famous performer. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not trust anyone and sleeps with one eye open.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Furrele took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She inherited the family business which she has now maintained for 6 years.
Motivation: To reunite with her absent mother; and she feels kind of lost in life
Flaws: Depressed, Insomniac. Bonds: Slave, Nature, Job, Family. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 60 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 9 (-1) | 9 (-1) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +10 / 4d10+5, Ranged +4 / 4d10-1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 8000 gp. Blue quartz (14 gp). Banded agate (14 gp). Peridot (60 gp). Alexandrite (400 gp). Fire opal (700 gp). Tourmaline (160 gp). Smoky quartz (60 gp). Blue sapphire (700 gp). Deep blue spinel (400 gp). Onyx (60 gp).
Dustin Lindsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown coat over a green low-cut shirt, and a small hat upon his head. His black hair is drawn into a tight pony tail with a dagger scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying brother.
Motivation: He loathes his own lifestyle.
Ideals: Gifted, Artistic. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 2000 gp. White opal (1500 gp). Black pearl (1500 gp). White opal (1500 gp). Obsidian (4 gp). 1 Medium magic item.
Astar Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. Astar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Astar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Flaws: Ugly, Shy, Hedonist, Disease. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 76 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 10000 gp. Iolite (40 gp). Violet garnet (900 gp). Banded agate (12 gp). Deep blue spinel (900 gp). Malachite (12 gp). Banded agate (12 gp). Moss agate (12 gp). Eye agate (12 gp). Alexandrite (900 gp). Sardonyx (40 gp). Silver pearl (70 gp). Rose (40 gp). Sardonyx (40 gp). Golden pearl (70 gp). Jet (70 gp). Jasper (40 gp). 1 Medium magic item.
Lone Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and green robe with the hood down. His fur, while still mostly yellow, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Actor who has hired him part-time. He receives visions of the future at random moments
History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Lone took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his brother; and he has a crush on the local miller
Ideals: Gifted. Bonds: Has a crush, Immigrant, Job, Family. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Banded agate (10 gp). Star rose quartz (30 gp). Deep blue spinel (200 gp). Chalcedony (30 gp). Aquamarine (200 gp). Azurite (10 gp). Golden pearl (160 gp). Star ruby (900 gp). Tiger eye turquoise (10 gp). Sard (30 gp). Blue quartz (10 gp). Red spinel (160 gp). Iolite (30 gp). Alexandrite (200 gp). Canary diamond (7000 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Eye agate (10 gp).
Ida Barlow, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She would rather hide behind her crafts than deal with other people.
History: Born to a pair of adventurers, Ida grew up listening to her mother's many stories. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has never given up on her writing dream.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 75 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Tiger eye turquoise (6 gp). Carnelian (30 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (900 gp). Silver pearl (50 gp). Deep blue spinel (900 gp). Silver pearl (50 gp). Amber (50 gp). Moss agate (6 gp). Pink pearl (50 gp). Chrysoberyl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Winchester, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she likes to wear brown tank tops with red skirt. She has a very tight haircut. She has several tiny ruby earrings on each ear.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Shoemaker, who enjoyed hunting, Millicent was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Disciplined, Logical. Bonds: Rich, Nature, Religious. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. 1 Medium magic item.
Lavinia TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and red workpants. Her shirt is blue, and she wears a heavy red leather apron most of the time. With bright brown hair. She wears an eyepatch.
Personality: She is almost excessively polite to everyone, even when angry. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: The child of a Shoemaker, who enjoyed hunting, Lavinia was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Nature, In love. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Azurite (8 gp). Lapis lazuli (8 gp). Zircon (50 gp). Aquamarine (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
