Artin Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She is physically well-built. Her hair is golden and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.
Motivation: Marry her brother to traveling adventurers; and to reunite with her absent mother
Flaws: Disease. Bonds: In love, Nature, Immigrant, Family. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 82 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Hematite (4 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). Sardonyx (50 gp). Black star sapphire (500 gp). Blue quartz (4 gp). Rich purple corundum (500 gp). Jade (40 gp). Blue quartz (4 gp). Azurite (4 gp). Banded agate (4 gp). Deep blue spinel (700 gp). Star ruby (500 gp). Bloodstone (50 gp). Obsidian (4 gp). 1 Minor magic item.
Drifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a pastel tunic with grey highlights, and long pastel pants that bunch up around his shoes. His yellow fur is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: Born in the east to a Doctor, Drifting learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and expand his business
Flaws: Ugly, Mundane. Bonds: Poor, Military, Job. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 300 pp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rezena Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, she has a hard time making friends. Animals are drawn to her, and she is able to talk to them.
History: When she was but 3 years old her parents immigrated from the west. Through the years after Rezena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Rezena's mother didn't care for her much, and the feeling was mutual. She was granted divine powers by her dying sister.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Azurite (16 gp). Malachite (16 gp). Black pearl (500 gp). Onyx (50 gp). Chalcedony (50 gp). Tourmaline (120 gp). Jasper (50 gp). Amethyst (120 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Iolite (50 gp). Chalcedony (50 gp). Chrysoprase (50 gp). Rose (50 gp). Red spinel (120 gp). 1 Medium magic item.
Meena Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. With wild chestnut hair. Her eyes are hazel.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Slave Trader arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she loathes her own lifestyle
Flaws: Depressed, Insane. Bonds: Has a crush, Adventurer, Rich. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp.
Godfrey Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears yellow leather gloves, a yellow jacket, and tight pants. He keeps his long red hair kept up in a rat tail. He has a dull look in his hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 97 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. Silver comb with moonstones (900 gp). Golden circlet with four aquamarines (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (2000 gp). Gold and topaz bottle stopper cork (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A roughly beaten golden orb (40 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (1000 gp).
Morthos Charm, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His purple hair is knotted and matted. His black eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.
History: Morthos hails from a village terrorized by giants. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Optimist, Entrepeneur. Bonds: Enemies, Job, Debt. Occupation: Actor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. An abacus with copper, silver and gold markers (180 gp). An abacus with copper, silver and gold markers (180 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a brown cloak and cross-gartered black stockings. His hair is golden and very short. He wears an eyepatch.
Personality: He has always had a great fascination with Gnomish culture. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: The child of a Shipwright, who enjoyed hunting, Peter was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Flaws: Ugly, Racist. Bonds: Enemies, Nature, Rich. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Tiger eye turquoise (13 gp). Carnelian (20 gp). Fire opal (1400 gp). Smoky quartz (20 gp). Black pearl (700 gp). Jet (150 gp). Violet garnet (700 gp). Lapis lazuli (13 gp). Aquamarine (700 gp). Alexandrite (700 gp). Jasper (20 gp). Pink pearl (150 gp). Blue-white diamond (6000 gp). Bloodstone (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!