Kilia Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and she perpetually has her shortspear ready. Her blonde hair is cut jaggedly and amateurishly. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her singing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Artistic. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 19)
Armor Class 11
Hit Points 187 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 19000 gp. Jeweled gold crown (8000 gp). Gold dragon comb with red garnet eye (1800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Carved bone or ivory statuette (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Joser Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by sweets. He has wavy blonde hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Ideals: Logical. Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 138 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll, Infernal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Chrysoberyl (150 gp). Tiger eye turquoise (12 gp). Amethyst (150 gp). Violet garnet (900 gp). Rock crystal (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Fragrant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'5" western man, he wears a robe, a symbol of the sun god around his neck, and a greataxe on his belt. He sports a flattop fur cut. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fragrant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of illithids; and he wants revenge against illithids
Ideals: Fighting. Flaws: Hedonist. Bonds: Enemies, Mentor, Nature. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 17)
Armor Class 14
Hit Points 84 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1400 pp. Lapis lazuli (15 gp). Lapis lazuli (15 gp). Lapis lazuli (15 gp). Golden pearl (120 gp). Freshwater pearl (15 gp). Obsidian (15 gp). Carnelian (30 gp). Alexandrite (1100 gp). Eye agate (15 gp). Citrine (30 gp). Lapis lazuli (15 gp). Violet garnet (1100 gp).
Burto Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears just a red suit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Butcher, but he got bored and became a Assassin. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 126 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 18
Languages Common, Halfling, Celestial, Aquan, Sylvan
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1500 pp. Pink pearl (70 gp). Chrysoberyl (70 gp). Obsidian (15 gp). Fire opal (800 gp). Lapis lazuli (15 gp). Blue-white diamond (7000 gp). Freshwater pearl (15 gp). Lapis lazuli (15 gp). Rock crystal (20 gp). Black star sapphire (800 gp). Bloodstone (20 gp). Black star sapphire (800 gp). Red garnet (70 gp). Malachite (15 gp). Red-brown spinel (70 gp). Onyx (20 gp). Carnelian (20 gp). Coral (70 gp). Red garnet (70 gp). Deep green spinel (70 gp).
Gerbo Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Secretive, Racist. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 116 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Sardonyx (50 gp). Deep blue spinel (1400 gp). Brown-green garnet (80 gp). Red spinel (80 gp). Violet garnet (1400 gp). Golden pearl (80 gp). Hematite (13 gp). Black pearl (1400 gp). Black pearl (1400 gp). Emerald (500 gp). Blue sapphire (500 gp). Malachite (13 gp).
Anakis Hope, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt, she is not a threatening figure. She has styled her brown hair well, parting it to the right. She wears a mask on her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in a small mountains village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anakis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Ideals: Optimist, Fighting. Flaws: Depressed, Racist. Bonds: Nature. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 13 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 5 (-3) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A necklace of small pink pearls (3000 gp). Jeweled electrum ring (8000 gp). Gold music box (2000 gp). An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (700 gp).
Krimp Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white top hat and white clothes. He has styled his white hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 5 years old his parents immigrated from the west. Krimp was born on a far western desert where he grew up under the tutelage of his father, an expert Cartwright. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To pay off his debts; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Rich, Immigrant, Debt. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. Alexandrite (1200 gp). Deep green spinel (60 gp). Blue sapphire (1000 gp). Golden yellow topaz (1200 gp). Tourmaline (60 gp). Lapis lazuli (8 gp). Star rose quartz (40 gp). Red spinel (60 gp). Red spinel (60 gp). Emerald (1000 gp). Rock crystal (40 gp). Banded agate (8 gp). Chrysoberyl (60 gp). Pink pearl (60 gp). Hematite (8 gp). Smoky quartz (40 gp). Rhodochrosite (8 gp). Red-brown spinel (60 gp). Pink pearl (60 gp). Aquamarine (1200 gp). Chrysoberyl (60 gp). Freshwater pearl (8 gp). Iolite (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
