Morgran Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His auburn hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Morgran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting, Joker, Gifted. Flaws: Disease. Bonds: Mentor, Adventurer. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 18)
Armor Class 10
Hit Points 55 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Sardonyx (40 gp). Smoky quartz (40 gp). Violet garnet (1500 gp). Brown-green garnet (60 gp). Onyx (40 gp). Golden pearl (60 gp). Freshwater pearl (9 gp). Hematite (9 gp). Blue quartz (9 gp). Black star sapphire (600 gp). Jasper (40 gp). Red spinel (60 gp). Banded agate (9 gp). Tiger eye turquoise (9 gp). Black pearl (1500 gp). Blue quartz (9 gp). Moonstone (40 gp). Sard (40 gp). Amber (60 gp). Chalcedony (40 gp). Citrine (40 gp). White pearl (60 gp). Aquamarine (1500 gp). Deep green spinel (60 gp). Alexandrite (1500 gp). Tiger eye turquoise (9 gp). Malachite (9 gp). Pink pearl (60 gp). White opal (600 gp). Aquamarine (1500 gp). Star rose quartz (40 gp). Freshwater pearl (9 gp). White opal (600 gp). Golden yellow topaz (1500 gp). 1 Medium magic item. 1 Medium magic item.
Bethrynna Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her head has been shaved. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born at the edge of vast forest. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 90 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Infernal, Draconic, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (400 gp). Silver comb with moonstones (300 gp). Jeweled electrum ring (7000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (400 gp). Solid gold idol (400 gp).
Don Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has shaved his head bald. His thin eyebrows rest above his beady gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 18)
Armor Class 13
Hit Points 96 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 15000 gp. Black pearl (300 gp). Emerald (1400 gp). Alexandrite (300 gp). Blue quartz (5 gp). Carnelian (40 gp). Zircon (40 gp). Golden yellow topaz (300 gp). Iolite (40 gp). Deep blue spinel (300 gp). Freshwater pearl (5 gp). Golden yellow topaz (300 gp). Moss agate (5 gp). Emerald (1400 gp). Blue star sapphire (1400 gp). Moss agate (5 gp). White opal (1400 gp). Black opal (1400 gp). Zircon (40 gp). Alexandrite (300 gp). Star rose quartz (40 gp). Smoky quartz (40 gp). Sard (40 gp). Hematite (5 gp).
Two Llamas Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her fur is cut close to her head. Her amber eyes peer out from beneath her wide-brimmed brown hat.
Personality: Overbrimming with self-confidence, Two Llamas isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Two Llamas lived on a farm with her father, near the main road leading to a nearby town. In her 17th year, her parents were killed by a drow raid, leaving Two Llamas alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and she has a crush on the local laborer
Ideals: Impeccable. Bonds: Adventurer, Family, Enemies, Has a crush. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 62 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damakos Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He carries with him a set of scythes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damakos fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fax Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large green jacket. He wears a deerstalker hat to cover his moderate length red crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born several months after his mother was called into army service. Fax abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and obtaining odd cultural halfling artifacts is his passion
Ideals: Professionalism. Flaws: Selfish. Bonds: Attractive, Military, Adventurer, Rich. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 65 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Tourmaline (130 gp). Lapis lazuli (9 gp). Black pearl (500 gp). Freshwater pearl (9 gp). Aquamarine (500 gp). Black pearl (500 gp). Red-brown spinel (130 gp). Chrysoprase (60 gp). Eye agate (9 gp). Jade (130 gp). Iolite (60 gp). Sard (60 gp). Black pearl (500 gp). Sardonyx (60 gp).
Valafar Sage, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man wears a green vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are white.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. The war was a terrible time for him, and Valafar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west to a Barkeep, Valafar learned a great deal about his mother's area of expertise. When Valafar reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 90 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. An abacus with copper, silver and gold markers (80 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!