Naill Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man wears tan painted combat armor at almost all times. He is muscular with a powerful set of arms. His black hair is styled in orderly dreadlocks. He has green eyes and a tan hat with a white feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Naill does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the north. His childhood dream was to be a Hunter, but he was a colossal failure. He struck the Miner job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Depressed. Bonds: Job, Military, Poor. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 71 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal, Terran
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. Red spinel (60 gp). Black pearl (700 gp). Azurite (13 gp). Black opal (1400 gp). Deep blue spinel (700 gp). Carnelian (80 gp). Zircon (80 gp). Lapis lazuli (13 gp). Black pearl (700 gp). Tiger eye turquoise (13 gp). 1 Medium magic item. 1 Medium magic item.
River Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is typically in his Sculptor uniform. His whole body is exceptionally muscular. His lavender fur is singed and shortened. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Sculptor, River learned a great deal about his father's area of expertise. His childhood dream was to be a Miller, but he was a colossal failure. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Moss agate (9 gp). Chalcedony (30 gp). Jade (160 gp). Violet garnet (900 gp). White pearl (160 gp). Golden yellow topaz (900 gp). Banded agate (9 gp). Black opal (1200 gp). Violet garnet (900 gp). Red spinel (160 gp). Chrysoberyl (160 gp). Rose (30 gp). Deep blue spinel (900 gp). Black pearl (900 gp). Citrine (30 gp). Hematite (9 gp). 1 Medium magic item. 1 Medium magic item.
Beatrice Sutherland, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and carries morningstars. Her long silver hair is drawn into a two foot long braid. Her eyes are likewise blue.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with finding treasure.
History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. When Beatrice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better trade route.
Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well
Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Family, Military. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 16)
Armor Class 14
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Fire opal pendant on a fine gold chain (600 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).
Jarsali Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in an above average manner. With wild golden hair. She is baby faced.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She feeds upon the attention of others.
History: She was always a brilliant, if unscrupulous mind. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 51 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Jade (100 gp). Jet (100 gp). Lapis lazuli (4 gp). Chrysoberyl (100 gp). Azurite (4 gp). Tiger eye turquoise (4 gp). Onyx (30 gp). Golden yellow topaz (600 gp). 1 Medium magic item.
Jezean Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. Her bronze crest is lengthy. She is baby faced.
Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Immigrant, Rich. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 500 pp. Jeweled gold crown (5000 gp). Old masterpiece painting (1200 gp). Silver chalice with lapis lazuli gems (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (5000 gp). Solid gold idol (500 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Marastyr Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she sports grey clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Abrasive and pushy, she has a hard time making friends. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her sister before her, after school she went straight into learning to become a Bellfounder. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To find somewhere to settle down.
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 109 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 700 pp. Violet garnet (200 gp). Obsidian (10 gp). Black pearl (200 gp). Banded agate (10 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Jasper (20 gp). Sard (20 gp). 1 Medium magic item. 1 Medium magic item.
Decarabia Faith, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. She wears a deerstalker hat to cover her moderate length brown hair. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. A true patriot, Decarabia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Decarabia hails from a village terrorized by goblins. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Days after completing her studies, news broke out that her hometown was attacked by goblins. Decarabia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Further expansion of business.
Bonds: Enemies, Military, Job. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (600 gp). Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved bone or ivory statuette (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
