Ahrim Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his spear. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Halfling culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Mortician business at a young age. A gifted student he started as a Bowyer, but he got bored and became a Mortician. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Racist. Bonds: Slave, Job. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 113 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 19
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Fiery yellow corundum (800 gp). Deep blue spinel (500 gp). Obsidian (16 gp). Smoky quartz (80 gp). Azurite (16 gp). Jet (140 gp). Alexandrite (500 gp). Tiger eye turquoise (16 gp). Deep green spinel (140 gp). Moss agate (16 gp). Black star sapphire (800 gp). Eye agate (16 gp). Amethyst (140 gp). Jet (140 gp). Violet garnet (500 gp). Black pearl (500 gp). Lapis lazuli (16 gp). 1 Medium magic item.
Dayereth Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man wears just a tan suit, and sports empty pouches on his belt. His silver hair is heavily combed to the left. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dayereth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Terran, Halfling, Goblin
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Tourmaline (130 gp). Blue star sapphire (600 gp). Tourmaline (130 gp). Banded agate (11 gp). Silver pearl (130 gp). Rose (20 gp).
Bardryn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her white hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. As long as the job gets done she does not care how it got done.
History: She was born into a rich family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She used her abilities to travel the world and help people.
Motivation: Wants to raise her children well.
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Rich, Family. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 86 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Moss agate (16 gp). Rock crystal (20 gp). Blue quartz (16 gp). Banded agate (16 gp). Coral (140 gp). Sardonyx (20 gp). White opal (1300 gp). Freshwater pearl (16 gp). 1 Minor magic item.
Dalaba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She has a moderate pudge and is not very fit. Her hair is black and very short. Her brown eyes are slightly larger than normal.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is an amazing painter.
History: Dalaba was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Dalaba took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and to unite with her brother
Ideals: Gifted, Logical. Flaws: Secretive. Bonds: Family, Poor. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 126 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 700 pp. A pair of silk slippers encrusted with tiny pearls. (180 gp). A roughly beaten golden orb (180 gp). Cloth of gold vestments (180 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (400 gp). Sapphire pendant on gold chain (600 gp).
Oskar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His red hair is still thick. His eyes are hazel and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Oskar was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Tabaxi people; and a need for knowledge about a nearby landmark
Ideals: Joker, Justice. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 117 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Solid gold idol (300 gp). Jeweled anklet (3000 gp). Golden circlet with four aquamarines (1000 gp). Cloth of gold vestments (120 gp).
Jaxi Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern woman wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a small hat to cover her moderate length rusty crest. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly, Shy. Occupation: Detective
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 19)
Armor Class 11
Hit Points 103 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 5000 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Sapphire pendant on gold chain (1700 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (400 gp). Sapphire pendant on gold chain (1700 gp). A necklace of small pink pearls (6000 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (1400 gp). Finely wrought small gold bracelet (40 gp). 1 Major magic item.
Randal Remington, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered monstrous two handed axe and tarnished greatsword as well. He wears his white hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: Randal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Zircon (70 gp). Golden pearl (100 gp). Violet garnet (400 gp). Rhodochrosite (6 gp). Alexandrite (400 gp). Rich purple corundum (900 gp). Onyx (70 gp). Deep blue spinel (400 gp). Black opal (900 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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