Tordrid Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a large grey jacket. Her hair, while still mostly auburn, has prominent grey streaks. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born at the edge of vast desert. In her 11th year, her parents were killed by a gnolls raid, leaving Tordrid alone in the world. After a stint in an orphanage, she was adopted. She left for the south, certain she would find work there.
Motivation: She would like to get married and retire; and she has a crush on the local architect
Ideals: Athletic. Bonds: Enemies, Nature, Immigrant, Has a crush. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 8
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 8000 gp. Malachite (7 gp). Rock crystal (40 gp). Rich purple corundum (500 gp). Aquamarine (1300 gp).
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who has a large red mantle and cape that has been intricately interwoven into her green robe. Her silver hair is cut short. Her hazel eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sold as a small child to a slaver, Myria was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.
Motivation: She is greedy; and she has a rivalry with the church that dominates her actions
Bonds: Guardian, Rich, Mentor, Job, Religious. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 110 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Gold music box (4000 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.
Lorilla Turen, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman prefers to wear flannel. Her clothes are grease stained in places. Her hair is cut close to her head. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Lorilla wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She feeds upon the attention of others.
History: Born to a Barber, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She left for the south, certain she would find work there.
Motivation: She would like to get married and retire; and to settle down with her crush
Ideals: Disciplined. Bonds: Poor, Immigrant, Attractive, Has a crush. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 118 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. Fire opal (1100 gp). Aquamarine (1300 gp). Zircon (60 gp). Lapis lazuli (4 gp). Obsidian (4 gp). Golden pearl (90 gp). White opal (1100 gp). Banded agate (4 gp). Deep green spinel (90 gp). Black opal (1100 gp). Aquamarine (1300 gp). Iolite (60 gp). Moss agate (4 gp). Brown-green garnet (90 gp). Lapis lazuli (4 gp). Violet garnet (1300 gp). Jasper (60 gp).
Qualen Reese, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear tan clothing when he does not wear armor. He keeps his blonde hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Qualen lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Qualen took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry his sister to traveling adventurers.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 119 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Infernal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Gold and topaz bottle stopper cork (600 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver chalice with lapis lazuli gems (130 gp). Sapphire pendant on gold chain (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (200 gp). Gold music box (4000 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1200 gp). Jeweled gold crown (2000 gp). 1 Medium magic item.
Rhogar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He has wavy rusty crest. This red eyed westerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Professionalism, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Rhodochrosite (9 gp). Chalcedony (40 gp). Tourmaline (110 gp). White pearl (110 gp). Golden yellow topaz (1200 gp). Zircon (40 gp). Alexandrite (1200 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His blonde hair and beard is wavy and long. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful brothel owner made him what he is. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Deep blue spinel (1600 gp). Pink pearl (40 gp). Iolite (80 gp). Jade (40 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Merchant does. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Farmer father left him crippled. He struck the Merchant job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac, Impulsive, Disease. Bonds: Job. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 17)
Armor Class 14
Hit Points 127 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 19
Languages Common, Dwarven, Goblin, Undercommon, Elven
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Embroidered and bejeweled glove (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!