Anbera Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her blonde hair is thinning but still full. She wears a mask on her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Anbera was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Anbera's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Anbera and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Joker, Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 138 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 14000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A delicate silver chain set with a tourmaline (10 gp). Fire opal pendant on a fine gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Fire opal pendant on a fine gold chain (1200 gp). An abacus with copper, silver and gold markers (160 gp). Silver comb with moonstones (900 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Golden circlet with four aquamarines (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A delicate silver chain set with a tourmaline (10 gp). Fire opal pendant on a fine gold chain (1200 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (1200 gp). Brass mug with jade inlays (400 gp). Jeweled anklet (2000 gp). An abacus with copper, silver and gold markers (160 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Blorg Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 16)
Armor Class 13
Hit Points 65 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Black pearl (700 gp). Alexandrite (700 gp). Clear bright green emerald (2000 gp). Black star sapphire (1600 gp). Chrysoprase (80 gp). Freshwater pearl (12 gp). Alexandrite (700 gp). Rich purple corundum (1600 gp). Tiger eye turquoise (12 gp). Golden yellow topaz (700 gp).
Anthony Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. He is an epitome of beauty. His hair is cut close to his head. His fierce violet eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a small toy that he constantly fidgets with.
History: He got into the Sailor business at a young age. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Joker. Flaws: Addict, Insane. Bonds: Attractive, Job. Occupation: Sailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Pink pearl (80 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Emerald (600 gp). Silver pearl (80 gp). Sardonyx (80 gp). Moss agate (4 gp). Zircon (80 gp). Brown-green garnet (80 gp). Banded agate (4 gp). Amber (80 gp). Rose (80 gp). Carnelian (80 gp). Golden pearl (80 gp). Smoky quartz (80 gp). Rock crystal (80 gp). Golden pearl (80 gp). 1 Medium magic item.
Enna Teinithra, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it, she is not a threatening figure. She has dyed her greying white hair a little too much giving a sharp white color. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: When she was but 7 years old her parents immigrated from the north. Her father was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by illithids. Enna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 27 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 6 (-2) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Undercommon, Auran, Dwarven
Attacks Melee +4 / 5d4-2, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 2000 pp. Tourmaline (90 gp). Rose (70 gp). Carnelian (70 gp). Hematite (16 gp). Emerald (700 gp). Bloodstone (70 gp). Citrine (70 gp). Blue diamond (3000 gp). Star rose quartz (70 gp). Alexandrite (300 gp). Bloodstone (70 gp). Onyx (70 gp). Chrysoprase (70 gp). Obsidian (16 gp). Violet garnet (300 gp). Amethyst (90 gp). Freshwater pearl (16 gp). Eye agate (16 gp). Violet garnet (300 gp). Amber (90 gp). Onyx (70 gp). Aquamarine (300 gp). Freshwater pearl (16 gp). Fiery yellow corundum (700 gp). Rock crystal (70 gp). Jasper (70 gp). Citrine (70 gp). Chalcedony (70 gp). Golden yellow topaz (300 gp). Bloodstone (70 gp). White opal (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Burgell Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Sellsword. He has a auburn handlebar mustache and slicked back auburn hair. He has blue eyes and a blue hat with a black feather.
Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Burgell grew up listening to his mother's many stories. In his 15th year, his parents were killed by a gnolls raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.
Motivation: He's attracted to the PC; and he has a crush on the local miller
Ideals: Pacifist. Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies, Has a crush. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 90 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Iolite (40 gp). Rose (40 gp). Rhodochrosite (6 gp). Emerald (1400 gp). Aquamarine (900 gp). Star rose quartz (40 gp). Alexandrite (900 gp). Black pearl (900 gp). Citrine (40 gp). Lapis lazuli (6 gp). Jacinth (3000 gp). Silver pearl (50 gp). Pink pearl (50 gp). Moss agate (6 gp). Freshwater pearl (6 gp). Red spinel (50 gp). Red garnet (50 gp). Eye agate (6 gp). Violet garnet (900 gp). Eye agate (6 gp). Lapis lazuli (6 gp). Fiery yellow corundum (1400 gp).
Wobbles Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is cut close to his head. This hazel eyed southerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Shoemaker in town.
History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He became a Shoemaker soon after.
Motivation: Many brigands want him driven away; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting. Flaws: Racist. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 15
Hit Points 115 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. 1 Medium magic item. 1 Medium magic item.
Irann Berevan, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'10" and is wearing colorful clothing, dressed as a Bather. Her left leg appears badly burned and disfigured. She wears her auburn hair up in a very large beehive style do. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was always a brilliant, if unscrupulous mind. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and she is not mentally stable, and does not behave rationally
Ideals: Passionate, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Bloodstone (60 gp). Chrysoberyl (130 gp). Alexandrite (1600 gp). Deep green spinel (130 gp). Sardonyx (60 gp). Chrysoberyl (130 gp). Chrysoprase (60 gp). Smoky quartz (60 gp). Deep blue spinel (1600 gp). Jet (130 gp). Rock crystal (60 gp). Freshwater pearl (16 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
