Armara Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. Her brown hair is knotted and matted. Her eyes, though not visible through her cowl, are white.
Personality: Calm and collected, she is a well trained Fletcher. She is skeptical of what others tell her and is slow to trust.
History: She was born in the west, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of specialists.
Motivation: To be a Sailor again; and she'd like to take her coworkers down a peg
Flaws: Shy, Secretive. Bonds: Attractive, Job, Immigrant. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 90 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Alexandrite (400 gp). Chrysoberyl (120 gp). Hematite (12 gp). Fiery yellow corundum (900 gp). Smoky quartz (20 gp). Deep blue spinel (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Melissa Gyula, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing colorful clothing, dressed as a Bounty Hunter. Her hair is silver, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: She is mildly Human supremacist, though she does not identify as such. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She's repulsed by the PC; and a strong sense of loyalty to dwarven people
Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 107 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 8000 gp. Red-brown spinel (100 gp). Red spinel (100 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Hematite (14 gp).
Gargax Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his white robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His silver crest is greasy and uncared for. His thin eyebrows rest above his beady red eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Gargax was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Flaws: Ugly. Bonds: Family, Adventurer, Job, Poor. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 19)
Armor Class 12
Hit Points 124 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1300 pp. Rhodochrosite (7 gp). Golden pearl (60 gp). Coral (60 gp). Star ruby (1600 gp). Black pearl (1000 gp). Alexandrite (1000 gp). Eye agate (7 gp). Iolite (40 gp). White pearl (60 gp). Pink diamond (3000 gp). Golden yellow topaz (1000 gp). Hematite (7 gp). Sardonyx (40 gp). Red garnet (60 gp). Chrysoprase (40 gp). Aquamarine (1000 gp). Star ruby (1600 gp). Jet (60 gp). Coral (60 gp). Azurite (7 gp). Emerald (1600 gp). Smoky quartz (40 gp). Blue quartz (7 gp). Zircon (40 gp). Malachite (7 gp). Banded agate (7 gp). Freshwater pearl (7 gp). Sardonyx (40 gp). Violet garnet (1000 gp). Freshwater pearl (7 gp). Banded agate (7 gp). Emerald (1600 gp). White opal (1600 gp). Banded agate (7 gp). Red-brown spinel (60 gp). 1 Major magic item.
Zedaar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Zedaar hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Racist. Bonds: Enemies, Religious. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp.
Ur-Edin Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of strength around his neck, and a falchion on his belt. His white hair is knotted and matted. His amber eyes peer out from beneath his broad black hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Ur-Edin has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Joker, Impeccable. Flaws: Disease, Insomniac. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 28 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Rose (50 gp). Carnelian (50 gp). Rose (50 gp). Star ruby (500 gp). Smoky quartz (50 gp). Red garnet (110 gp). Violet garnet (500 gp). Moonstone (50 gp). Banded agate (16 gp). 1 Medium magic item.
Alvyn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Marshal, and he perpetually has his hammer ready. He wears his blonde hair down. His blue eyes lackadaisically let the world flow into them.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: To be a Fisher again; and a deep hatred of gnolls
Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Job, Rich, Enemies. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 18)
Armor Class 11
Hit Points 120 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Celestial, Infernal
Attacks Melee +5 / 5d6-1, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 17000 gp. Smoky quartz (60 gp). Coral (70 gp). Banded agate (9 gp). Peridot (60 gp). Violet garnet (400 gp). Silver pearl (70 gp). Hematite (9 gp). Jasper (60 gp). Violet garnet (400 gp). Peridot (60 gp). Alexandrite (400 gp). Freshwater pearl (9 gp). Pink pearl (70 gp). Black pearl (400 gp). Pink pearl (70 gp). Golden pearl (70 gp). Silver pearl (70 gp). Freshwater pearl (9 gp). Smoky quartz (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Balimaar Hayden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears a fancy brown suit. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Actor, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Insomniac, Depressed. Bonds: Attractive, Poor, Religious. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
