Thomas Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Thomas studied abroad. Thomas was born on a far eastern forest where he grew up under the tutelage of his father, an expert Jeweler. He left for the east, certain he would find work there.
Motivation: He wants to get laid; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Bonds: Attractive, Immigrant, Has a crush, Slave. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Marbas Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears a Stetson hat to cover his moderate length silver hair. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wishes to resurrect an old love; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Job, Nature, In love. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Abyssal, Druidic, Orc
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sybil Sydney, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She wears a grey shirt with thin green vertical stripes and black pants. Her hair is white and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is happy with her job as a Adventurer. She turns her eye from what people do, preferring to live and let live. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sybil hails from a village terrorized by dire rats. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She's also a talented Servant, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and expand her business
Flaws: Impulsive, Insomniac. Bonds: Job, Enemies, Debt. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Red-brown spinel (100 gp). Golden yellow topaz (600 gp). Sard (50 gp). Violet garnet (600 gp). Emerald (1500 gp). Red spinel (100 gp). Blue quartz (11 gp). White pearl (100 gp). Sard (50 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Golden pearl (100 gp). Peridot (50 gp). Red spinel (100 gp). Black pearl (600 gp). Carnelian (50 gp). Golden yellow topaz (600 gp). Peridot (50 gp). Chrysoprase (50 gp).
Cumpen Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She prefers to wear flannel. Her head has been shaved. She has brown eyes.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cumpen took refuge in the old dungeon and found the beat up trident and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and someone believes her a fraud
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor, Nature. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Freshwater pearl (16 gp). Malachite (16 gp). Amber (90 gp). Amber (90 gp). Alexandrite (400 gp). Red spinel (90 gp). Blue star sapphire (500 gp). Deep blue spinel (400 gp). Chalcedony (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Erevan Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a yellow coat over a brown low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. His black hair is lengthy and is close to two feet long. He has blue eyes and a yellow hat with a brown feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in kukri use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has passion for adventuring and risk.
Ideals: Joker, Fighting. Bonds: Adventurer, Enemies. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc, Auran
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Smoky quartz (20 gp). Amber (130 gp). Black pearl (500 gp). Tiger eye turquoise (8 gp). Blue quartz (8 gp). Zircon (20 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Obsidian (8 gp). Azurite (8 gp). Black star sapphire (400 gp). Star rose quartz (20 gp). Bloodstone (20 gp). Alexandrite (500 gp). Sard (20 gp). Chalcedony (20 gp). Freshwater pearl (8 gp). 1 Medium magic item.
Hadwisa Radcliffe, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears silk and lounges about seductively. She has slicked back blonde hair. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born to a Cook, her father struggled to pay the bills. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: To unite with her brother.
Ideals: Opinionated, Artistic. Bonds: Attractive, Poor, Family. Occupation: Seamstress
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 49 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. 1 Medium magic item.
Jacoba Gracey, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is fair and her fingers are delicate and long. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her eyes are a pleasant blue.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Courier they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Rich, Family. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 136 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Malachite (6 gp). Pink pearl (40 gp). Blue star sapphire (800 gp). Star rose quartz (40 gp). Star rose quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!