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NPC Generator

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Advanced [show]


Sarah Harper, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has slicked back blonde hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Because her father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She left for the west, certain she would find work there.

Motivation: She's looking for her big break; and revenge

Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Enemies, Adventurer. Occupation: Stylist

Voice: French accent

Attributes [hide]

Sarah Harper, Female Human Druid 17
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 111 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Performance +5, Religion +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 500 pp. Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Trail In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a spear. Her fur is gray, silky, and of moderate length. Her eyes are likewise yellow. Her teeth are white and perfect.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is frequently practicing swordplay.

History: Trail was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their son. She worked as a Shoemaker, and she later adopted a second son.

Motivation: She is greedy; and find a way to reverse the transformation of her sister

Ideals: Impeccable. Bonds: Attractive, Military, Rich, Family. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Trail In the Storm, Female Tabaxi Druid 17
Medium (6'2") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 76 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Acrobatics +8, Deception +9
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 600 pp. Large well-done wool tapestry (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (200 gp). Carved bone or ivory statuette (40 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A roughly beaten golden orb (180 gp). A silver and pearl hairclip (40 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Jeweled electrum ring (7000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Medium magic item.


Social Check DCs


Dûgza Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He has shaved his head bald. His fierce amber eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world.

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Dûgza Beckwith, Male Half-Orc Druid 16
Medium (6'5") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 137 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 5000 gp. Sapphire pendant on gold chain (3000 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (3000 gp). An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Gold dragon comb with red garnet eye (600 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (600 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (2000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Cloth of gold vestments (30 gp). Solid gold idol (400 gp).


Social Check DCs


Tenena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a faded coat and loose pants complete with broad hat. Her auburn hair is cut short with large spiked bangs in the front. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with her god.

History: She was born a particularly ugly child, much to the horror of her parents. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.

Motivation: She feels threatened by others; and she has a rivalry with the church that dominates her actions

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Tenena Folkor, Female Gnome Druid 16
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)19 (+4) 13 (+1)11 (+0)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Auran, Sylvan, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 5000 gp. Rich purple corundum (1300 gp). Coral (60 gp). Sardonyx (20 gp). Zircon (20 gp). Deep blue spinel (400 gp). Sard (20 gp). Brown-green garnet (60 gp). Violet garnet (400 gp). Sardonyx (20 gp). Iolite (20 gp). Jasper (20 gp). Azurite (11 gp). Chrysoberyl (60 gp). Lapis lazuli (11 gp).


Social Check DCs


Hubert Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his bow ready. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, Immigrant. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Hubert Mellegaard, Male Half-Elf Druid 18
Medium (5'4") Half-Elf, Lawful Good (CR 18)
Armor Class 12
Hit Points 27 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)13 (+1) 16 (+3)11 (+0)
Skills Medicine +9, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 1200 pp. Star rose quartz (80 gp). Deep green spinel (40 gp). Peridot (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ahrim Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His brown hair is slicked back into a classic pompadour. His white unseeing eyes seem to look past you.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Disease, Insane. Bonds: Nature. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Ahrim Quest, Male Tiefling Druid 16
Medium (6'0") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)17 (+3) 15 (+2)16 (+3)
Skills Athletics +4, History +8
Senses Passive Perception 12
Languages Common, Terran, Halfling, Druidic
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 300 pp. Alexandrite (900 gp). Golden yellow topaz (900 gp). Carnelian (50 gp). Tourmaline (40 gp). Citrine (50 gp). Golden pearl (40 gp). Violet garnet (900 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (900 gp). Amethyst (40 gp). Brown-green garnet (40 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Onyx (50 gp). Red-brown spinel (40 gp). Violet garnet (900 gp). Alexandrite (900 gp). Banded agate (4 gp). Hematite (4 gp). Rose (50 gp).


Social Check DCs


Morgran Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his blonde hair well, parting it to the right. His eyes are blue and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Family. Occupation: Sellsword

Voice: Jittery and nervous

Attributes [hide]

Morgran Gorunn, Male Dwarf Druid 16
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 108 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 7000 gp. Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (200 gp). Silver comb with moonstones (600 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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