Torbera Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a grey coat over a pastel low-cut shirt, and a feathered hat upon her head. Her blonde hair is thinning but still full. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving Torbera enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wants to raise her children well; and money/treasure
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, In love, Family. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Hematite (14 gp). Obsidian (14 gp). Violet garnet (900 gp). Jet (160 gp). Sardonyx (40 gp). Tiger eye turquoise (14 gp). Alexandrite (900 gp). Rhodochrosite (14 gp). Eye agate (14 gp). 1 Medium magic item.
Corkitron Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He wears his brown hair up. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Body Guard and found it very stressful. He now spends his time doing works of charity.
Motivation: To be a Map Maker again; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 90 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Gold dragon comb with red garnet eye (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Medium magic item. 1 Medium magic item.
Ahvain Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan top hat and tan clothes. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. He wears his red hair up in a very large beehive style do. His amber eyes peer out from beneath his top tan hat.
Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He then took over the family business and is one of the better Doctor for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Logical, Artistic. Flaws: Insane. Bonds: Job. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 10000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Jeweled electrum ring (8000 gp). Golden circlet with four aquamarines (6000 gp). Old masterpiece painting (1300 gp). Silver comb with moonstones (100 gp). Old masterpiece painting (1300 gp). 1 Medium magic item.
Three Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear pastel tank tops with blue pants. He has yellow fur. His green eyes peer out from beneath his feathered pastel hat.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.
History: Three was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 80 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Bloodstone (80 gp). Freshwater pearl (12 gp). Iolite (80 gp). Rich purple corundum (500 gp). Jasper (80 gp). Deep blue spinel (500 gp). Obsidian (12 gp). Sardonyx (80 gp). Red garnet (70 gp). Tourmaline (70 gp). Alexandrite (500 gp). Coral (70 gp). Malachite (12 gp). Zircon (80 gp). Aquamarine (500 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Violet garnet (500 gp). Amber (70 gp). Chalcedony (80 gp). Banded agate (12 gp). Iolite (80 gp). Violet garnet (500 gp). 1 Minor magic item.
Buvvie Beren, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a white coat with brown slacks. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Buvvie began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by illithids. Buvvie was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge; and retire the richest woman in the north
Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Enemies, Military. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 15
Hit Points 103 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). A delicate silver chain set with a tourmaline (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Cloth of gold vestments (180 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.
Dagnal Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a brown cloak and cross-gartered yellow stockings. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their son. She worked as a Map Maker, and she later adopted a second son.
Motivation: Regain custody of her son; and to reunite with her absent mother
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 94 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Star ruby (1000 gp). Violet garnet (600 gp). Violet garnet (600 gp). Blue star sapphire (1000 gp). Amethyst (90 gp). Blue diamond (7000 gp). Blue sapphire (1000 gp). Fire opal (1000 gp). Chrysoprase (80 gp). Golden yellow topaz (600 gp). Banded agate (15 gp). Blue star sapphire (1000 gp). Coral (90 gp). Chrysoprase (80 gp). Aquamarine (600 gp).
Diggory Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his red hair. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.
History: Diggory was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption
Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Attractive. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 93 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Celestial, Dwarven, Auran
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 4000 gp. Aquamarine (1100 gp). Smoky quartz (80 gp). White opal (1600 gp). Red-brown spinel (40 gp). Rock crystal (80 gp). Jasper (80 gp). 1 Medium magic item. 1 Medium magic item.
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