Yebe Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With wild brown hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Yebe is combative with any and all who dare try her patience in the slightest.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and expand her business
Ideals: Disciplined, Justice, Gifted. Flaws: Ugly. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 122 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 1000 gp. Freshwater pearl (14 gp). Violet garnet (1600 gp). Rose (30 gp). Brown-green garnet (50 gp). Rich purple corundum (700 gp). Silver pearl (50 gp). Zircon (30 gp). Obsidian (14 gp). Smoky quartz (30 gp). Red-brown spinel (50 gp). White pearl (50 gp). Amethyst (50 gp). Violet garnet (1600 gp). Bloodstone (30 gp). Hematite (14 gp). Fire opal (700 gp).
Dain Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to loving parents in a slum to the north. Dain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Jeweler.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 73 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Quick Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown fur is greasy and uncared for. His fierce hazel eyes like to dwell on things.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and a strong sense of loyalty to human people
Ideals: Athletic. Flaws: Ugly, Racist, Fearful. Bonds: Rich. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 83 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 5000 gp. Moonstone (40 gp). Carnelian (40 gp). Emerald (500 gp). Carnelian (40 gp). Eye agate (5 gp). Rich purple corundum (500 gp). 1 Medium magic item.
Xappan Verity, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is braided into rings. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 137 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 13000 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (50 gp). Cloth of gold vestments (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (2000 gp). Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Rimple Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a blue suit, green shirt, and yellow tie. His brown hair is greasy and uncared for. His gray unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: Rimple was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Rimple was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rimple's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and a strong sense of loyalty to tabaxi people
Ideals: Logical. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 142 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Gold dragon comb with red garnet eye (1100 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Medium magic item.
Shaena Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a red armored body suit, with a simple violet line shooting up and back down. Her skin is also unnaturally pale. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shaena is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 95 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 800 pp. Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Blue sapphire (500 gp). Banded agate (16 gp). Red spinel (60 gp). Smoky quartz (70 gp). Alexandrite (1200 gp). Banded agate (16 gp). Obsidian (16 gp). Black pearl (1200 gp).
Tomph Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a black costume with the symbols of the sun god on her torso. She sports auburn long hair. She wears round tiny glasses practically rammed into her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Tomph studied abroad. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to raise her children well; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Adventurer, Family. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 93 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Jet (130 gp). Hematite (14 gp). Red spinel (130 gp). Jade (130 gp). Freshwater pearl (14 gp). Brown-green garnet (130 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Chalcedony (80 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Chrysoprase (80 gp). 1 Medium magic item.
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