Tim Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His eyes are green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Justice, Gifted, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 7 (-2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 700 pp. 1 Medium magic item.
Hugolina Springfield, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She prefers to wear flannel. Her auburn hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugolina took refuge in the large cave and found the beat up dagger and armor she uses now. She has since lost track of the people in her past.
Motivation: Meet up once more with her childhood friend; and doesn't want to be a stableman and was forced into it by her family
Ideals: Justice. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Aquamarine (1400 gp). White pearl (50 gp). Hematite (7 gp). Moonstone (30 gp). Chrysoprase (30 gp). Jasper (30 gp). Bloodstone (30 gp). Golden pearl (50 gp). Star rose quartz (30 gp). Amber (50 gp). Freshwater pearl (7 gp). Alexandrite (1400 gp). 1 Medium magic item.
Arnold Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large grey mantle and cape that has been intricately interwoven into his black robe. His white hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Seamstress, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 100 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mindartis LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear yellow pants and tee shirts. His silver hair is greasy and uncared for. His gray eyes lackadaisically let the world flow into them.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to be a farmer again
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 75 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 300 pp. Onyx (50 gp). Amethyst (120 gp). Silver pearl (120 gp). Banded agate (7 gp). Red garnet (120 gp). Moss agate (7 gp). Malachite (7 gp). 1 Medium magic item.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in grey turtlenecks beneath a pastel coat with black slacks. His black hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Kilvar was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Justice, Impeccable. Bonds: Attractive, Military. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 51 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Terran, Elven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Azurite (9 gp). Violet garnet (300 gp). Fire opal (500 gp). Zircon (50 gp). Rock crystal (50 gp). Jade (110 gp). Malachite (9 gp). Chrysoberyl (110 gp). Violet garnet (300 gp). Red-brown spinel (110 gp). Blue quartz (9 gp). Brown-green garnet (110 gp). Zircon (50 gp).
Ruloth Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears black trousers with tan and black striped suspenders. She wears various colorful collared shirts. She is portly but not overly obese. She has dyed her greying black crest a little too much giving a sharp black color. Her red eyes are slightly larger than normal.
Personality: Ruloth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south to a Shepherd, Ruloth learned a great deal about her mother's area of expertise. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Ideals: Extrovert, Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 18)
Armor Class 9
Hit Points 103 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1700 pp. Tiger eye turquoise (12 gp). Moss agate (12 gp). Deep blue spinel (200 gp). Bloodstone (60 gp). Black pearl (200 gp). Blue quartz (12 gp). Jade (40 gp). Alexandrite (200 gp). Golden pearl (40 gp). Aquamarine (200 gp). Smoky quartz (60 gp). Silver pearl (40 gp). Golden yellow topaz (200 gp). Red-brown spinel (40 gp). Rhodochrosite (12 gp). Deep blue spinel (200 gp). Chalcedony (60 gp). Chrysoberyl (40 gp). Lapis lazuli (12 gp). Peridot (60 gp). Violet garnet (200 gp). Alexandrite (200 gp). Malachite (12 gp). Aquamarine (200 gp). Azurite (12 gp). White opal (1500 gp). Black pearl (200 gp). Rhodochrosite (12 gp). Jade (40 gp). Violet garnet (200 gp). Lapis lazuli (12 gp).
Alice Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a simple violet robe with grey stripes complete with hood, she is not a threatening figure. She has shaved her head bald. Her violet eyes peer out from beneath her top violet hat.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: From birth she was tutored by a cruel and relentless mentor. Alice liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better village for her children.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's looking for her big break
Ideals: Disciplined. Bonds: Adventurer, Mentor, Nature, Debt. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled electrum ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
