Nuthra Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. She wears a top hat to hide her balding. Her skin is flawless and her red eyes scan people very quickly.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Nuthra was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance she met her sister recently and the two have been together since.
Motivation: She has passion for adventuring and risk.
Ideals: Joker. Bonds: Attractive, Family, Job, Adventurer. Occupation: Body Guard
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 8
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Deep blue spinel (500 gp). Rose (70 gp). Azurite (12 gp). Iolite (70 gp). Tourmaline (160 gp). Iolite (70 gp). Rose (70 gp).
Spring Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered black stockings. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His fur is brown and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Stableman, who enjoyed hunting, Spring was taken on many hunting expeditions. His childhood dream was to be a Stableman, but he was a colossal failure. He struck the Bellfounder job and began his own company from there.
Motivation: Regain custody of his daughter; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 131 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 11000 gp. Old masterpiece painting (2100 gp). Brass mug with jade inlays (600 gp).
Gormogord Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His red hair has been sun bleached extensively. He has blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Religious. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 100 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Solid gold idol (500 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (50 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item.
Lewis Budd, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a brown and black handkerchief worn on his left side, and is pretty ugly. His top hat is riddled with cuts and holes. His ears are large.
Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: To unite with his sister; and to protect his home
Flaws: Ugly, Shy. Bonds: Military, Family, Guardian. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 700 pp. A delicate silver chain set with a tourmaline (60 gp). Gold and topaz bottle stopper cork (600 gp). Black velvet mask with numerous citrines (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Jeweled gold crown (6000 gp). Old masterpiece painting (2300 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Drogo Harley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them
History: Born in the east his family was never financially stable. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He has achieved small success as a Hunter.
Motivation: He is unsatisfied with his job; and to be a adventurer again
Flaws: Addict, Shy. Bonds: Attractive, Poor, Job. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 14
Hit Points 73 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Freshwater pearl (11 gp). Alexandrite (800 gp). Alexandrite (800 gp). Eye agate (11 gp). 1 Medium magic item. 1 Medium magic item.
Zephan Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is thinning but still full. His black eyes are passionate and lively.
Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1200 pp. Jasper (20 gp). Sardonyx (20 gp). Deep green spinel (80 gp). Tourmaline (80 gp). Black pearl (800 gp). Rose (20 gp). Red-brown spinel (80 gp). White pearl (80 gp). Hematite (7 gp). Hematite (7 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). 1 Medium magic item.
Kelter Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He is bald on top and has large chestnut tufts of hair around his ears. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Military, Adventurer. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 15
Hit Points 134 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon, Aquan, Terran
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 18000 gp. Blue quartz (5 gp). Aquamarine (1500 gp). Azurite (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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