Two Llamas On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and tends to wear a large brown jacket. She wears a broad hat to cover her moderate length orange fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Two Llamas will drive conversation. She has a small toy that she constantly fidgets with.
History: Born to a Servant, her father struggled to pay the bills. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She got away from her former life and has fallen to alcoholism.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Extrovert. Flaws: Ugly, Insomniac, Addict. Bonds: Poor, Family. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 5d4-3, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 900 pp. Deep blue spinel (200 gp). Rhodochrosite (11 gp). Citrine (50 gp). Golden yellow topaz (200 gp). Deep green spinel (160 gp). Rose (50 gp). Rhodochrosite (11 gp). Iolite (50 gp). Hematite (11 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Elizabeth Rutherford, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has shaved her head bald. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Elizabeth took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, In love. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Azurite (10 gp). Red spinel (70 gp). Blue diamond (3000 gp). Tourmaline (70 gp). Amethyst (70 gp). Alexandrite (1200 gp). Obsidian (10 gp). Smoky quartz (20 gp). Silver pearl (70 gp). Rock crystal (20 gp). Banded agate (10 gp). Black pearl (1200 gp). Onyx (20 gp).
Thamior Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky tan painted plate armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Golden pearl (100 gp). Sardonyx (60 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Moonstone (60 gp). Deep blue spinel (1300 gp). Golden pearl (100 gp). Coral (100 gp). Star rose quartz (60 gp). 1 Medium magic item. 1 Medium magic item.
Zook Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple tan robe with pastel stripes complete with hood. His auburn hair, when down, is lengthy. His half smiles and violet eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Zook would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Fighting, Logical. Bonds: Attractive, Military, Rich. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 90 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 500 pp. Black opal (1500 gp). Lapis lazuli (8 gp). Deep green spinel (150 gp). Aquamarine (1300 gp). Fire opal (1500 gp). Banded agate (8 gp). Deep blue spinel (1300 gp).
Dariff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a brown small hat and brown clothes. Her golden hair is cut jaggedly and amateurishly. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken as a slave by a traveling circus and forced to perform She ran away from her former home and has been making her living as a Crown-heir for the past few years.
Motivation: To be a Brewer again; and sabotage a competitor
Ideals: Athletic. Flaws: Forgetful, Disease. Bonds: Attractive, Job, Slave. Occupation: Crown-heir
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 96 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Cloth of gold vestments (140 gp). An abacus with copper, silver and gold markers (140 gp). Gold dragon comb with red garnet eye (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A roughly beaten golden orb (140 gp). Cloth of gold vestments (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Medium magic item.
Ermina Snowdon, Female Human [Permalink]
Personal [hide]
Description: She wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon her head, and she perpetually has her shortbow ready. Her black hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.
Motivation: Retire the richest woman in the west.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. An abacus with copper, silver and gold markers (50 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1000 gp). Carved bone or ivory statuette (90 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (500 gp). Sapphire pendant on gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item.
Alice Law, Female Human [Permalink]
Personal [hide]
Description: She wears just a brown suit. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is slicked back into a classic pompadour. Her eyes are brown and catlike.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her absent father
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 9
Hit Points 125 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 11000 gp.
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