Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Adventurer. His fur is orange and curly. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Flame was born with his mother's beautiful face. His childhood dream was to be a Ruler, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Job, Slave, Attractive. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 19)
Armor Class 11
Hit Points 137 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 5000 gp. Rich purple corundum (600 gp). Lapis lazuli (7 gp). Chrysoprase (50 gp). Tourmaline (120 gp). Deep green spinel (120 gp). Zircon (50 gp). 1 Medium magic item. 1 Medium magic item.
Bilbron Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He very much looks the part of a Shipwright. His hair is brown and curly. His hazel eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Greedy. Bonds: Job, Poor, Adventurer. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 82 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 8000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Rolf Haley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a brown poncho over his likewise colored trousers and shirt. With a patchy auburn beard and wild auburn hair. His violet eyes peer out from beneath his small brown hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Adventurer, Nature. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. Zircon (20 gp). Violet garnet (500 gp). Emerald (700 gp). Alexandrite (500 gp). Sard (20 gp). Smoky quartz (20 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paymon Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to hide his balding. His eyes are a pleasant silver.
Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Paymon grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Ideals: Joker, Professionalism. Bonds: Adventurer, Attractive, Enemies. Occupation: Bookbinder
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 93 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Draconic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Violet garnet (300 gp). Citrine (70 gp). Eye agate (8 gp). Malachite (8 gp). Red spinel (70 gp).
Delre Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She wears a brown tunic with blue highlights, and long brown pants that bunch up around her shoes, and her gloved hand is found clutching a club. Her hair is short and silver. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She believes the world needs to unite to get rid of drow once and for all.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 14th year, her parents were killed by a drow raid, leaving Delre alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. She hasn't told them the truth, but wants to settle down with them.
Motivation: Regain custody of her son; and marry her brother to traveling adventurers
Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Has a crush, Family. Occupation: Interpreter
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 600 pp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Medium magic item.
Randal Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is long and golden with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His fierce violet eyes like to dwell on things.
Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west, but his parents moved at a very young age to the north. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Religious, Immigrant. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 19)
Armor Class 8
Hit Points 142 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +7 / 5d8+1, Ranged +4 / 5d8-2, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 1500 pp. Tourmaline (90 gp). Deep green spinel (90 gp). White opal (1200 gp). Rock crystal (30 gp). Tourmaline (90 gp). White pearl (90 gp). Banded agate (8 gp). Citrine (30 gp). Obsidian (8 gp). Carnelian (30 gp). Chalcedony (30 gp). Red-brown spinel (90 gp). Brown-green garnet (90 gp). Citrine (30 gp). Lapis lazuli (8 gp). Blue diamond (2000 gp). Silver pearl (90 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Silver pearl (90 gp). Eye agate (8 gp). Star ruby (1200 gp). Moonstone (30 gp). White pearl (90 gp). Freshwater pearl (8 gp). Golden yellow topaz (1300 gp). Rock crystal (30 gp). Brown-green garnet (90 gp). Violet garnet (1300 gp). Blue quartz (8 gp). White pearl (90 gp). 1 Major magic item.
Philomena Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears red trousers with brown and red striped suspenders. She wears various colorful collared shirts. Her silver hair is cut jaggedly and amateurishly. Her blue eyes peer out from beneath her broad red hat.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments
History: Philomena hails from a village terrorized by giants. Philomena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: She is terrified, and will act out of fear; and she desires power and/or immortality
Ideals: Gifted. Flaws: Fearful. Bonds: Adventurer, Enemies, Job. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 93 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Jeweled electrum ring (7000 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Old masterpiece painting (1600 gp). Gold and topaz bottle stopper cork (1300 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). An abacus with copper, silver and gold markers (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!