Theriatis Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of brigands; and he's attracted to the pc
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item.
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries a battered shield and tarnished sickle as well. His golden hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in sickle use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Watson was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls.
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Baker
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 89 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 10000 gp. Tourmaline (90 gp). Obsidian (6 gp). Moss agate (6 gp). Tiger eye turquoise (6 gp). Deep blue spinel (1000 gp). Amber (90 gp). Lapis lazuli (6 gp). Deep blue spinel (1000 gp). Blue star sapphire (1100 gp). Azurite (6 gp). Banded agate (6 gp). Emerald (1100 gp). Violet garnet (1000 gp). Malachite (6 gp). Azurite (6 gp). Onyx (30 gp). Amber (90 gp). Black pearl (1000 gp). Jet (90 gp). Hematite (6 gp). White pearl (90 gp). Blue quartz (6 gp). Eye agate (6 gp). Moonstone (30 gp). Carnelian (30 gp). Black pearl (1000 gp). Blue quartz (6 gp). Aquamarine (1000 gp). Chrysoberyl (90 gp). Hematite (6 gp). Malachite (6 gp). Deep blue spinel (1000 gp). Fire opal (1100 gp). Chalcedony (30 gp). 1 Major magic item.
Gurdis Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing a long, grey, dusty cloak. Sporting a black mohawk this woman's hair draws a lot of attention. Her green eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Gurdis isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She uses divination through singing.
History: The child of a Marshal, who enjoyed hunting, Gurdis was taken on many hunting expeditions. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Bonds: Nature, Rich. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 137 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 20 (+5) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Deep blue spinel (200 gp). Zircon (30 gp). Tiger eye turquoise (11 gp). Chrysoprase (30 gp). Star rose quartz (30 gp). Aquamarine (200 gp). Jasper (30 gp). Azurite (11 gp). Black pearl (200 gp). Eye agate (11 gp). Pink pearl (140 gp). Jasper (30 gp). Onyx (30 gp). Violet garnet (200 gp). Rock crystal (30 gp).
Margery Winthrop, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greatsword, but if one is not available she will default to her morningstar. She wears a Stetson hat to cover her moderate length blonde hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions.
Flaws: Shy, Lazy. Bonds: Attractive, Religious. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Halsey, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and likes to wear brown tank tops with tan skirt. With wild chestnut hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a small toy that she constantly fidgets with.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Ideals: Impeccable. Flaws: Mundane, Addict. Bonds: Job, Family. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Rhodochrosite (11 gp). Moss agate (11 gp). Moss agate (11 gp). Coral (60 gp). 1 Medium magic item.
Greeba Benson, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female wears a robe, a symbol of the sun god around her neck, and a longbow on her belt. She is tall, broad shouldered and powerfully built. She has golden hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting, Persistence, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 133 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. Gold dragon comb with red garnet eye (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Jeweled anklet (4000 gp). Gold cup set with emeralds (10000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). A delicate brass dragon egg (50 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A small bag of saffron. (50 gp). Fire opal pendant on a fine gold chain (400 gp). A silver and pearl hairclip (50 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (4000 gp).
Rosamund Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a long, yellow, dusty cloak. Her blonde hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is obsessed with her god.
History: She was born the only child of a wealthy merchant. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Mundane. Bonds: Poor, Religious. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 56 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 700 pp. Citrine (20 gp). Onyx (20 gp). Aquamarine (1000 gp). Emerald (600 gp). Peridot (20 gp). Violet garnet (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!