Alice Allerton, Female Human [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a tan scarf. Her chestnut hair is lengthy. She has amber eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She is wracked by social anxiety; and she is compelled to act according to her religious beliefs
Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Religious, Immigrant. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. Silver pearl (60 gp). Pink pearl (60 gp). Aquamarine (1500 gp). Blue quartz (8 gp). Jasper (60 gp). Deep blue spinel (1500 gp). Brown-green garnet (60 gp). White pearl (60 gp). Star rose quartz (60 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Amber (60 gp). Alexandrite (1500 gp). Lapis lazuli (8 gp). Pink diamond (2000 gp). Black star sapphire (900 gp). Rock crystal (60 gp). Lapis lazuli (8 gp). 1 Medium magic item.
Maegan Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a white poncho over her likewise colored trousers and shirt, and is pretty ugly. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She wears crescent spectacles with a black brim.
Personality: She is almost excessively polite to everyone, even when angry. She would rather hide behind her crafts than deal with other people.
History: Born in the north to a Ploughman, Maegan learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Sabotage a competitor.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Rhodochrosite (10 gp). Deep blue spinel (400 gp). Blue quartz (10 gp). Violet garnet (400 gp).
Bhevek Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy silver hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. Through the years after Bhevek was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bhevek's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bhevek and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 104 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Violet garnet (300 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). Violet garnet (300 gp). Red garnet (140 gp). Deep green spinel (140 gp).
Arjhan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears a robe, a symbol of his god around his neck, and a whip on his belt. His clothes are grease stained in places. He keeps his long silver crest kept up in a rat tail. His eyes, though not visible through his cowl, are red.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them
History: Arjhan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arjhan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 7
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Terran, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +2 / 4d10-3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Lapis lazuli (12 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Tiger eye turquoise (12 gp). Aquamarine (600 gp). Violet garnet (600 gp). Deep green spinel (120 gp). Golden pearl (120 gp).
Kellen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan shirt with thin black vertical stripes and blue pants. He wears his brown hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.
History: Gifted from a young age, Kellen studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Family. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 18)
Armor Class 11
Hit Points 139 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 5d6-1, Ranged +6 / 5d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 7000 gp. Deep green spinel (140 gp). Chrysoberyl (140 gp). Coral (140 gp). Black pearl (900 gp). Rose (40 gp). Carnelian (40 gp). Zircon (40 gp). Violet garnet (900 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Malachite (13 gp). Rock crystal (40 gp). Silver pearl (140 gp). Red spinel (140 gp). Lapis lazuli (13 gp). Hematite (13 gp). Deep green spinel (140 gp). Silver pearl (140 gp).
Enna Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Aggressive, abrasive, and angry, Enna embodies much of what other species detest in the Elves. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.
History: Enna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother.
Ideals: Pacifist. Flaws: Antagonistic, Ugly. Bonds: Poor, Family. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 67 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 800 pp. Fire opal pendant on a fine gold chain (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). An abacus with copper, silver and gold markers (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Gold dragon comb with red garnet eye (700 gp). Old masterpiece painting (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Solid gold idol (600 gp). Gold dragon comb with red garnet eye (700 gp). A necklace of small pink pearls (6000 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Golden circlet with four aquamarines (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A delicate silver chain set with a tourmaline (100 gp). A roughly beaten golden orb (120 gp). Old masterpiece painting (1800 gp). Gold music box (4000 gp). An abacus with copper, silver and gold markers (120 gp). 1 Medium magic item. 1 Medium magic item.
Emerald On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, black shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His beige fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the south his family was never financially stable. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Emerald began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and revenge
Ideals: Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Enemies. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 65 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Rock crystal (40 gp). Onyx (40 gp). Freshwater pearl (14 gp). Star rose quartz (40 gp). Peridot (40 gp). Moss agate (14 gp). Alexandrite (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
