Ida Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She usually wears her violet robe and has her ceremonial dagger always slung over her shoulder. Her skin is fair and her fingers are delicate and long. She wears her blonde hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not trust anyone and sleeps with one eye open.
History: She was born several months after her father was called into army service. Her childhood dream was to be a Sage, but she was a colossal failure. She has worked as a Cartwright like her father before her.
Motivation: To settle down with her crush; and wants to open a new tavern
Ideals: Joker. Flaws: Insomniac. Bonds: Military, Job, Has a crush. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 51 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. 1 Minor magic item.
Fistula Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her whole body is exceptionally muscular. Her golden hair is knotted and matted. Her amber eyes are slightly larger than normal.
Personality: She acts crazy and hedonistic. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the north. Her martial abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: To protect her home; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Hedonist, Shy. Bonds: Poor, Immigrant. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 18)
Armor Class 12
Hit Points 94 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 19
Languages Common, Orc, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 12000 gp. Aquamarine (1300 gp). Citrine (20 gp). Freshwater pearl (5 gp). Black pearl (1300 gp). Rhodochrosite (5 gp). Coral (130 gp).
Dondon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. He wears his red hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 126 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp.
Holg Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a moderate pudge and is not very fit. His hair is short and golden. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Holg lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a crush on the local Butcher; and marry his brother to traveling adventurers
Ideals: Disciplined. Bonds: Family, Job, Has a crush. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 60 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 7000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Finely wrought small gold bracelet (50 gp). A delicate silver chain set with a tourmaline (50 gp). Gold music box (2000 gp). Silver comb with moonstones (800 gp). Jeweled electrum ring (8000 gp). Silver chalice with lapis lazuli gems (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man usually wears his tan robe and has his crossbow always slung over his shoulder, and sports empty pouches on his belt. He wears a broad hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: He loathes his own lifestyle; and wants his loneliness to end
Flaws: Depressed, Racist. Bonds: Nature, Job, Has a crush. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 17)
Armor Class 12
Hit Points 91 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 500 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (2000 gp). Gold music box (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Solid gold idol (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (900 gp). 1 Medium magic item. 1 Medium magic item.
Umpen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.
History: Umpen was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 82 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 20 (+5) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Sylvan, Celestial, Ignan, Druidic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 11000 gp. Carnelian (40 gp). Bloodstone (40 gp). Coral (60 gp). Lapis lazuli (10 gp). Amber (60 gp). Zircon (40 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). Banded agate (10 gp). Iolite (40 gp). Zircon (40 gp). Sard (40 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shava Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. Her hair is white and curly. Her brown eyes lackadaisically let the world flow into them.
Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.
History: Born to a Bellfounder, her mother struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Shava and her spouse have recently divorced.
Motivation: To prove her worth to the world; and money/treasure
Flaws: Antagonistic, Impulsive, PTSD. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 79 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome, Sylvan
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (1300 gp). An abacus with copper, silver and gold markers (140 gp). Carved bone or ivory statuette (30 gp). Gold and topaz bottle stopper cork (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

