Travok Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is tall, broad shouldered and powerfully built. His long brown hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich northern family. A gifted student he started as a Body Guard, but he got bored and became a Sculptor. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 133 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 9000 gp. Deep blue spinel (300 gp). Azurite (9 gp). Jade (50 gp). Blue quartz (9 gp). Malachite (9 gp). 1 Medium magic item. 1 Medium magic item.
Krimmon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white pants and tee shirts. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Krimmon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 10
Hit Points 67 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Draconic, Goblin
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Blue star sapphire (400 gp). Alexandrite (1600 gp). Lapis lazuli (7 gp). Chrysoprase (50 gp). Black pearl (1600 gp). Black opal (400 gp). Malachite (7 gp). Alexandrite (1600 gp). 1 Medium magic item.
Frederick Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, violet shirt, and tan tie. He is portly but not overly obese. His blonde hair is still thick. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Poor. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 14
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahinar Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is renowned for her bright violet dresses and hats. Her auburn hair, when down, is lengthy. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of a Merchant, who enjoyed hunting, Ahinar was taken on many hunting expeditions. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Secretive. Bonds: Job, Adventurer, Nature, Debt, Military. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Sylvan, Auran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Alexandrite (300 gp). Golden yellow topaz (300 gp). Golden pearl (120 gp). Violet garnet (300 gp). Star ruby (700 gp). Fiery yellow corundum (700 gp). Star ruby (700 gp). Sard (30 gp). Citrine (30 gp). Tiger eye turquoise (9 gp). Jasper (30 gp). Star rose quartz (30 gp). 1 Medium magic item.
Azgrom Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries maces. His hair is silver and very short. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west to a Hunter, Azgrom learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Hunter like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Optimist, Logical. Bonds: Attractive, Job. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 112 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1300 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Medium magic item.
Elegant Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a brown tunic with blue highlights, and long black pants that bunch up around her shoes. Her fur is greying and her face has many wrinkles. Her blue eyes are slightly larger than normal.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Seamstress arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She has achieved small success as a Seamstress.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 18)
Armor Class 14
Hit Points 68 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +5 / 5d6-1, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: Citrine (80 gp). Hematite (15 gp). Chrysoprase (80 gp). Deep blue spinel (1100 gp). Jasper (80 gp). Chrysoprase (80 gp). Black pearl (1100 gp). Black opal (1200 gp). Banded agate (15 gp). Coral (150 gp). Red-brown spinel (150 gp). Violet garnet (1100 gp). Black opal (1200 gp). Rock crystal (80 gp). Moss agate (15 gp). Blue quartz (15 gp). Fire opal (1200 gp). Smoky quartz (80 gp). Chrysoberyl (150 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Jet (150 gp). Moss agate (15 gp). Amethyst (150 gp). Chalcedony (80 gp). Aquamarine (1100 gp). 1 Major magic item.
Shane Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His long blonde hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and he is content
Flaws: Ugly, Emotional, Shy, Mundane, Fearful. Bonds: Poor. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 57 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Deep blue spinel (800 gp). Smoky quartz (80 gp). Lapis lazuli (5 gp). Chrysoberyl (40 gp). Star rose quartz (80 gp). Brown diamond (8000 gp). Jade (40 gp). Banded agate (5 gp). Amethyst (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!