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NPC Generator

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Advanced [show]


Thea Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Bounty Hunter. Her blonde hair is unkempt and raggedy. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is lazy and tries to find solutions quickly.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Sensitive, Lazy, PTSD. Bonds: Poor, Military. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Thea Bigheart, Female Halfling Druid 15
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 68 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills History +8, Intimidation +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Orc, Celestial
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 8000 gp. Star ruby (1300 gp). Red-brown spinel (130 gp). 1 Medium magic item.


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His golden hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born into a rich family. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Henry Marlee, Male Human Druid 15
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 13 (+1)9 (-1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1000 gp. Deep blue spinel (1400 gp). Blue quartz (14 gp). Star rose quartz (20 gp). Red garnet (90 gp). Deep blue spinel (1400 gp).


Social Check DCs


Richard Bentham, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a brown collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the east, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Richard Bentham, Male Human Druid 15
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 86 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 17 (+3)14 (+2)
Skills Insight +8, Religion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 6000 gp. Moonstone (60 gp). Lapis lazuli (5 gp). Jet (80 gp). Iolite (60 gp). Blue quartz (5 gp). Chrysoprase (60 gp). Black star sapphire (900 gp). Star rose quartz (60 gp). Golden pearl (80 gp). Jade (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Spice Merchant uniform. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Diesa grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break

Ideals: Athletic. Flaws: Insane. Bonds: Job, Rich, Adventurer. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Diesa Daerdahk, Female Dwarf Druid 16
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 138 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +8, Insight +8
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 9000 gp. Onyx (20 gp). Amethyst (70 gp). Blue star sapphire (700 gp). Black opal (700 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Obsidian (4 gp). Chalcedony (20 gp). Citrine (20 gp). Eye agate (4 gp). Aquamarine (1500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Darrak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries longswords. His hair, while still mostly red, has prominent grey streaks. His eyes are a pleasant violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Darrak has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Entrepeneur, Fighting, Pacifist. Flaws: Antagonistic, Disease. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Darrak Brawnanvil, Male Dwarf Druid 16
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 110 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 9000 gp. Banded agate (13 gp). Violet garnet (1100 gp). Jasper (60 gp). Obsidian (13 gp). Golden yellow topaz (1100 gp). Red-brown spinel (150 gp). Jade (150 gp). Violet garnet (1100 gp). Red garnet (150 gp). Chrysoberyl (150 gp). Tiger eye turquoise (13 gp). Onyx (60 gp). Red garnet (150 gp). Smoky quartz (60 gp). Jasper (60 gp). Chrysoprase (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, River would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: River was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Military, Job. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

River Of Winter, Male Tabaxi Druid 15
Medium (6'6") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 9 (-1)18 (+4)
Skills Athletics +7, Persuasion +9
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 600 pp. Rich purple corundum (1000 gp). Red garnet (150 gp). Deep green spinel (150 gp). Sardonyx (20 gp). Star rose quartz (20 gp). Fiery yellow corundum (1000 gp). Golden pearl (150 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He has done his best to style his black hair to look like a famous performer. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Guardian, Immigrant, Adventurer. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Thorpe High-hill, Male Halfling Druid 17
Small (3'4") Halfling, Lawful Good (CR 17)
Armor Class 15
Hit Points 79 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)18 (+4) 10 (+0)15 (+2) 20 (+5)10 (+0)
Skills Acrobatics +10, Sleight of Hand +10
Senses Passive Perception 15
Languages Common, Halfling, Auran, Elven
Attacks Melee +2 / 5d4-4, Ranged +10 / 5d4+4, Grapple +10
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day196555544321

Possessions: 1500 pp. Jeweled anklet (2000 gp). Cloth of gold vestments (120 gp). A roughly beaten golden orb (120 gp). Jeweled gold crown (5000 gp). Fire opal pendant on a fine gold chain (800 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (1000 gp). Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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