Nagrette Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she likes to wear black tank tops with brown skirt. She has done her best to style her red hair to look like a famous performer. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She got into the Priest business at a young age. She was an athlete and attended two major summer competitions. She never won. She's also a talented Knight, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Priest
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 63 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Druidic
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1500 pp. Golden yellow topaz (500 gp). Blue diamond (4000 gp). Eye agate (6 gp). Iolite (70 gp). Blue sapphire (1300 gp). Iolite (70 gp). Coral (80 gp). Azurite (6 gp). Jet (80 gp).
Oppah Beren, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a worn and beaten armor. She has done her best to style her blonde hair to look like a famous performer. Her eyes are hazel and catlike.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is skeptical of what others tell her and is slow to trust.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her mother and her brother before her, after school she went straight into learning to become a Stableman. She was granted necromantic powers by her dying brother.
Motivation: Sabotage a competitor; and elven compassion
Ideals: Disciplined, Gifted. Flaws: Shy, Racist. Bonds: Job. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 58 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. 1 Medium magic item.
Mamnen Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy green pantaloons and a white scarf, and a wedding ring on his right hand. His silver hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 6 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Mamnen never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he desires power and/or immortality
Flaws: Ugly, Insane. Bonds: In love, Slave, Immigrant. Occupation: Server
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. Sardonyx (40 gp). Tiger eye turquoise (15 gp). Coral (130 gp). Freshwater pearl (15 gp). Golden yellow topaz (1400 gp). Carnelian (40 gp). Pink pearl (130 gp). Malachite (15 gp). Moonstone (40 gp). Amethyst (130 gp). Jet (130 gp). Smoky quartz (40 gp). Onyx (40 gp). Zircon (40 gp). Alexandrite (1400 gp). Jade (130 gp). Chalcedony (40 gp). 1 Medium magic item.
Fallond Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his bastard sword. He has moderate length white hair. His blue eyes peer out from beneath his small grey hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Fallond was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Through the years after Fallond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fallond's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 600 pp. Jet (40 gp). Star rose quartz (70 gp). Brown-green garnet (40 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'0" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. He has beige fur. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He got into the Unemployed business at a young age. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 6 years.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and expand his business
Bonds: Family, Job, Slave, Enemies. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 11000 gp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Eye agate (12 gp). Sardonyx (80 gp). Blue sapphire (1000 gp). Coral (100 gp). Deep green spinel (100 gp). Carnelian (80 gp). Red spinel (100 gp). Citrine (80 gp). Amber (100 gp). White opal (1000 gp). Golden pearl (100 gp). Brown-green garnet (100 gp). Amethyst (100 gp). Eye agate (12 gp).
Flask Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His fur is short and lavender. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of drow once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 15th year, his parents were killed by a drow raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he wants revenge against drow
Flaws: Shy, Disease, Insomniac. Bonds: Enemies. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 74 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Tourmaline (40 gp). Amber (40 gp). Azurite (10 gp). Freshwater pearl (10 gp). Sardonyx (30 gp). Banded agate (10 gp). Jacinth (3000 gp). Deep blue spinel (1100 gp). Tiger eye turquoise (10 gp). Pink pearl (40 gp). Alexandrite (1100 gp). Coral (40 gp). Jade (40 gp). Violet garnet (1100 gp).
Isabella Warwick, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman very much looks the part of a Barrister. Her golden hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in the south her family was never financially stable. A gifted student she started as a Knight, but she got bored and became a Barrister. She has achieved small success as a Barrister.
Motivation: To be a Knight again.
Ideals: Optimist. Flaws: Shy. Bonds: Job, Poor. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Carved bone or ivory statuette (60 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A delicate silver chain set with a tourmaline (60 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled electrum ring (2000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
