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NPC Generator

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Advanced [show]


Huru Charlton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing a long, black, dusty cloak. She wears her hair in dreadlocks. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Energy wise she seems alert and responsive.

History: She got into the Navigator business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Further expansion of business; and wants her loneliness to end

Ideals: Athletic, Professionalism. Flaws: Sensitive. Bonds: Job, Has a crush. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Huru Charlton, Female Half-Orc Druid 15
Medium (4'9") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 136 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)9 (-1) 15 (+2)10 (+0)
Skills History +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 3000 gp. Aquamarine (1400 gp). Rock crystal (80 gp). White pearl (80 gp). Tourmaline (80 gp). Jasper (80 gp). Azurite (4 gp). Sard (80 gp). Red spinel (80 gp). Coral (80 gp). Fiery yellow corundum (700 gp). Smoky quartz (80 gp). Deep green spinel (80 gp). Tiger eye turquoise (4 gp). Chrysoberyl (80 gp).


Social Check DCs


Geva Dalton, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses in collared shirts and wears a proper scarf over her head. Her golden hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.

Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. She is harsh and unforgiving.

History: Born to a Mayor, her mother struggled to pay the bills. She worked as a nervous Navigator and found it very stressful. She inherited the family business which she has now maintained for 7 years.

Motivation: Expand her business; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Geva Dalton, Female Human Druid 15
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 90 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)6 (-2) 15 (+2)17 (+3)
Skills Performance +8, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 5000 gp. Black pearl (700 gp). Azurite (14 gp). Red spinel (50 gp). Silver pearl (50 gp). Banded agate (14 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Star rose quartz (50 gp). Aquamarine (700 gp). Hematite (14 gp).


Social Check DCs


Tree Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in a clean pastel cloak covering his clean studded leather. His fur is cinnamon, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: He got into the Gardener business at a young age. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Pacifist. Bonds: Attractive, Job, Immigrant. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Tree Of Shadows, Male Tabaxi Druid 15
Medium (6'6") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills History +7, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 gp. Golden yellow topaz (1500 gp). Hematite (4 gp). Black pearl (1500 gp). Carnelian (60 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She sports a flattop fur cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trail took refuge in the ruined castle and found the beat up mace and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality.

Flaws: Insane. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Trail Grass, Female Tabaxi Druid 15
Medium (5'11") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 94 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Religion +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 6000 gp. Lapis lazuli (15 gp). Freshwater pearl (15 gp). Rhodochrosite (15 gp). Star ruby (1100 gp). Obsidian (15 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Tourmaline (120 gp).


Social Check DCs


Helen Beckwith, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is cut jaggedly and amateurishly. This blue eyed northerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Helen Beckwith, Female Human Druid 16
Medium (5'3") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Deception +7, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Gnome
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (2200 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Golden circlet with four aquamarines (1000 gp). Finely wrought small gold bracelet (30 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (2200 gp). Fire opal pendant on a fine gold chain (2200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Jeweled electrum ring (8000 gp). Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Theobald Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His brown hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Fighting, Philantrophist, Artistic. Bonds: Attractive, Family. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Theobald Wellington, Male Human Druid 16
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Investigation +6, Survival +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Alexandrite (900 gp). Black star sapphire (1000 gp). Moonstone (80 gp). Chalcedony (80 gp). 1 Medium magic item.


Social Check DCs


Gimurt Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His brown hair is still thick. He has a dull look in his blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gimurt lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Many dire rats want him driven away; and he has passion for adventuring and risk

Ideals: Disciplined, Justice. Bonds: Family, Adventurer, Enemies. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Gimurt Eversharp, Male Dwarf Druid 16
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 122 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 16 (+3)13 (+1)
Skills Medicine +8, Survival +8
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 6000 gp. Zircon (80 gp). Brown diamond (3000 gp). Star rose quartz (80 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Eye agate (16 gp). Silver pearl (160 gp). Peridot (80 gp). Pink pearl (160 gp). Red garnet (160 gp). Violet garnet (800 gp). Rhodochrosite (16 gp). Jasper (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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