Nuraval Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the old dungeon and found the beat up falchion and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Disciplined, Philantrophist. Bonds: Rich, Nature. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 95 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Black velvet mask with numerous citrines (180 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (900 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mehen Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a black tunic with red highlights, and long green pants that bunch up around his shoes and is in decent physical shape. His scarlet crest is still thick. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Wants a kiss; and further expansion of business
Ideals: Joker. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 4000 gp. Pink diamond (5000 gp). Alexandrite (1400 gp). Obsidian (6 gp). Moss agate (6 gp). Peridot (40 gp). Hematite (6 gp). Lapis lazuli (6 gp). Red-brown spinel (140 gp). Citrine (40 gp). Deep green spinel (140 gp). Blue sapphire (1500 gp). 1 Medium magic item.
Dazzazn Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries with him a set of tridents on his belt, each one with a opal on the hilt. His brass crest, when down, is lengthy. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he is content
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Rich. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 87 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. White opal (600 gp). Lapis lazuli (10 gp). Iolite (50 gp). Jasper (50 gp). Aquamarine (500 gp). Rock crystal (50 gp). Hematite (10 gp). Violet garnet (500 gp). Eye agate (10 gp). Blue quartz (10 gp). Red spinel (160 gp). Black opal (600 gp).
Simon Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow deerstalker hat and yellow clothes. He wears a colorful flower in his blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: He was born on a small isolated farm. Simon was born on a far northern island where he grew up under the tutelage of his father, an expert Sage. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and to clean up the streets
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Guardian, Nature, Immigrant. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 104 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 19 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Large well-done wool tapestry (500 gp). Gold cup set with emeralds (11000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Silver ewer (40 gp). Large well-done wool tapestry (500 gp). Solid gold idol (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diesa Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is well dressed, but even with her fine clothing she looks run-down, and is pretty ugly. She wears her red hair up in a very large beehive style do. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: When she was but 4 years old her parents immigrated from the west. Her family was turned out during the war. She and her family wandered west to less war torn lands. She now owns her own business.
Motivation: Sabotage a competitor; and she would like to get married and retire
Flaws: Ugly, PTSD. Bonds: Job, Has a crush, Immigrant. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 123 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Infernal, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 1000 pp. Rhodochrosite (9 gp). Tiger eye turquoise (9 gp). Black star sapphire (900 gp). Fiery yellow corundum (900 gp). Bloodstone (30 gp). Tiger eye turquoise (9 gp). Red spinel (110 gp). Aquamarine (1400 gp). Onyx (30 gp). Amethyst (110 gp). Banded agate (9 gp). Smoky quartz (30 gp). Hematite (9 gp). Amber (110 gp). Tiger eye turquoise (9 gp). Fire opal (900 gp). Bloodstone (30 gp). Violet garnet (1400 gp). Eye agate (9 gp).
Geva Prescott, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears silk and lounges about seductively. She wears a colorful flower in her blonde hair. She has a tattooed face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Geva hails from a village terrorized by goblins. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want her driven away.
Ideals: Fighting, Optimist, Logical. Bonds: Attractive, Enemies. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 57 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 4000 gp.
Shanairla Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a hunchback. She has brown hair. She has gleaming, smiling amber eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and to find somewhere to settle down
Ideals: Pacifist. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor. Occupation: Adventurer
Voice: Raspy
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 134 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp.
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