Nimble Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing colorful clothing, dressed as a Roofer. Her black fur is drawn into a tight pony tail with a dagger scrunchie. Her amber eyes lackadaisically let the world flow into them.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments
History: Born to a pair of adventurers, Nimble grew up listening to her mother's many stories. Like her mother and her sister before her, after school she went straight into learning to become a Roofer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Miner again; and to clean up the streets
Ideals: Athletic, Gifted. Bonds: Adventurer, Job, Guardian. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Zircon (40 gp). Fiery yellow corundum (700 gp). Blue quartz (15 gp). Golden pearl (50 gp). Citrine (40 gp). Tiger eye turquoise (15 gp). Jasper (40 gp). Black pearl (1400 gp). Amber (50 gp). Black pearl (1400 gp). Star ruby (700 gp). Golden yellow topaz (1400 gp). Chrysoprase (40 gp). Deep blue spinel (1400 gp). Coral (50 gp).
Quelenna Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tan costume with the symbols of her god on her torso. Her hair, while still mostly white, has prominent grey streaks. This gray eyed northerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Blacksmith mother left her crippled. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Peridot (20 gp). Aquamarine (1600 gp). White pearl (130 gp). Black opal (900 gp). Jasper (20 gp). 1 Medium magic item.
Engong Beverly, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. Her skin is also unnaturally pale. Her hair is greying and her face has many wrinkles. She has gleaming, smiling green eyes.
Personality: She is irascible and easily irritated. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She got into the Fletcher business at a young age. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 16)
Armor Class 10
Hit Points 63 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 10000 gp. Rose (60 gp). Tiger eye turquoise (16 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Tourmaline (40 gp). Eye agate (16 gp). Red-brown spinel (40 gp). Jasper (60 gp). Azurite (16 gp). Malachite (16 gp). Rose (60 gp). Freshwater pearl (16 gp). Zircon (60 gp). Rock crystal (60 gp). Banded agate (16 gp).
Nicor Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He feeds upon the attention of others.
History: Nicor was born in the north. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: To be a Barkeep again; and expand his business
Ideals: Athletic, Persistence. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 116 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 5000 gp. Moss agate (6 gp). Tourmaline (100 gp). Star ruby (600 gp). Smoky quartz (80 gp). Moss agate (6 gp). Onyx (80 gp). Peridot (80 gp). Golden pearl (100 gp). Onyx (80 gp). Iolite (80 gp). Aquamarine (500 gp). Clear bright green emerald (7000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Varis Holimion, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His golden hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he has passion for adventuring and risk
Ideals: Justice, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 88 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal, Druidic
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 8000 gp. Sard (70 gp). Deep green spinel (130 gp). Eye agate (13 gp). Onyx (70 gp). Amethyst (130 gp). Tiger eye turquoise (13 gp). Tiger eye turquoise (13 gp). Emerald (700 gp). Bloodstone (70 gp). Coral (130 gp). Brown-green garnet (130 gp). Smoky quartz (70 gp). Rose (70 gp). Deep green spinel (130 gp). Onyx (70 gp). Tourmaline (130 gp). Golden yellow topaz (300 gp). Chrysoprase (70 gp). Bloodstone (70 gp). Rhodochrosite (13 gp). Iolite (70 gp). Pink pearl (130 gp). Golden pearl (130 gp). Zircon (70 gp). Moonstone (70 gp). 1 Medium magic item. 1 Medium magic item.
Osco Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red tunic with green highlights, and long brown pants that bunch up around his shoes. His hair is black, silky, and of moderate length. He wears large thick round spectacles.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has a minor phobia of water and hates getting wet.
History: Osco was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 12
Hit Points 95 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Aquan
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1700 pp. Sardonyx (40 gp). Blue star sapphire (1400 gp). Chalcedony (40 gp). Sardonyx (40 gp). Onyx (40 gp). Onyx (40 gp). Blue quartz (8 gp). Aquamarine (1000 gp).
Adelard Marleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: He got into the Sellsword business at a young age. He dropped out of school before completing his studies. He has set out to sabotage the competition.
Motivation: Money/treasure.
Ideals: Fighting, Logical. Bonds: Rich, Adventurer, Job. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (70 gp). Fire opal pendant on a fine gold chain (900 gp). Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A delicate silver chain set with a tourmaline (40 gp). Jeweled electrum ring (8000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
