Ahvain Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'3" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. His hair is chestnut and curly. He has gleaming, smiling brown eyes.
Personality: Eccentric and domineering, Ahvain will drive conversation. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Extrovert. Bonds: Attractive, Immigrant, Rich. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 80 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 3000 gp. Black pearl (1500 gp). Hematite (16 gp). Moonstone (40 gp). Lapis lazuli (16 gp). Zircon (40 gp). 1 Major magic item.
Taklinn Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His skin is flawless and his gray eyes scan people very quickly.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. Taklinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Taklinn lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge.
Flaws: Hedonist. Bonds: Attractive, Enemies, Family. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Gold and topaz bottle stopper cork (700 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Medium magic item.
Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an entirely tan suit with white socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Servant in town.
History: He was born into a rich family. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 93 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Draconic
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 12000 gp. Onyx (40 gp). Malachite (14 gp). Violet garnet (1400 gp). Sard (40 gp). Red-brown spinel (150 gp).
Armara Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears a black tunic with brown highlights, and long black pants that bunch up around her shoes. Her dark red hair is lengthy and is close to two feet long. Her red eyes lackadaisically let the world flow into them.
Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the old dungeon and found the beat up shield and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Professionalism. Bonds: Slave, Nature, Immigrant, Adventurer. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 81 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Goblin, Infernal
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Black star sapphire (1600 gp). Alexandrite (900 gp). Zircon (60 gp). Malachite (6 gp). Sardonyx (60 gp). Pink pearl (150 gp). Violet garnet (900 gp). Jade (150 gp). Rock crystal (60 gp). Aquamarine (900 gp). Smoky quartz (60 gp). Onyx (60 gp). Rose (60 gp). Aquamarine (900 gp). Jade (150 gp). Rhodochrosite (6 gp). Amber (150 gp). Alexandrite (900 gp). Violet garnet (900 gp). Lapis lazuli (6 gp). Violet garnet (900 gp). Amethyst (150 gp). Zircon (60 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). Hematite (6 gp). Fiery yellow corundum (1600 gp). Banded agate (6 gp). Blue-white diamond (2000 gp). Moss agate (6 gp). Malachite (6 gp). Moss agate (6 gp).
Baggi Nibley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears white painted combat armor at almost all times. Her hair, while still mostly silver, has prominent grey streaks. Her thin eyebrows rest above her beady green eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not trust anyone and sleeps with one eye open.
History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hasn't been sleeping well lately.
Motivation: Wants to open a new tavern; and to be a laborer again
Flaws: Ugly, Insomniac, Disease. Bonds: Job. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1100 pp. Rhodochrosite (8 gp). Peridot (40 gp). Violet garnet (1300 gp). Obsidian (8 gp). Aquamarine (1300 gp). Smoky quartz (40 gp). Sard (40 gp). Malachite (8 gp). Amethyst (70 gp). Alexandrite (1300 gp). Lapis lazuli (8 gp). Peridot (40 gp). Golden yellow topaz (1300 gp). Freshwater pearl (8 gp).
Diggory Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow tunic with grey highlights, and long white pants that bunch up around his shoes. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Diggory has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Interpreter again; and further expansion of business
Ideals: Fighting, Joker, Gifted. Flaws: Insane, Disease. Bonds: Job. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 16)
Armor Class 9
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Abyssal, Terran
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: White pearl (130 gp). Sard (50 gp). White opal (1600 gp). Violet garnet (1100 gp). Onyx (50 gp). Chrysoberyl (130 gp). Bloodstone (50 gp). Rock crystal (50 gp). Violet garnet (1100 gp). Malachite (6 gp). Obsidian (6 gp). Hematite (6 gp). Jade (130 gp). Black pearl (1100 gp). White pearl (130 gp). Red spinel (130 gp). Violet garnet (1100 gp). Obsidian (6 gp). 1 Medium magic item. 1 Medium magic item.
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of strength on his torso. His brown hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Einkil lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Optimist, Justice, Gifted. Flaws: Disease. Bonds: Family. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 104 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 700 pp. Citrine (30 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Silver pearl (120 gp). Iolite (30 gp). Chrysoberyl (120 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Blue quartz (13 gp). Obsidian (13 gp). Sard (30 gp). Hematite (13 gp). Eye agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
