Tricking Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is cinnamon and curly. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. She is obsessed with her god.
History: Born to a poor family in the city she treasured whatever gifts she got. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy. Bonds: Religious, Poor, Nature. Occupation: Seamstress
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 62 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Jet (160 gp). Amethyst (160 gp). Jet (160 gp). Alexandrite (700 gp). Fire opal (1400 gp). Jet (160 gp). Rock crystal (60 gp). Blue sapphire (1400 gp). Star ruby (1400 gp). Chrysoberyl (160 gp). Obsidian (4 gp).
Pallabar Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue tunic with violet highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His blonde hair is singed and shortened. His ears are large.
Personality: This man loves singing and to teach people singing more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the west. His mother was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Artistic, Optimist, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 146 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 20 (+5) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Tourmaline (70 gp). Azurite (7 gp). White opal (1600 gp). Onyx (60 gp). Zircon (60 gp). Pink pearl (70 gp). Blue sapphire (1600 gp). Moss agate (7 gp). Rhodochrosite (7 gp). Lapis lazuli (7 gp). 1 Medium magic item.
Nil Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'10". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a ceremonial dagger. He wears his auburn hair up. His fierce amber eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Guard business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He became a Guard soon after.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Fighting, Impeccable. Bonds: Job, Family. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 19)
Armor Class 10
Hit Points 103 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Orc
Attacks Melee +8 / 5d8+2, Ranged +6 / 5d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 gp. Golden yellow topaz (800 gp). Eye agate (8 gp). Rose (30 gp). Rhodochrosite (8 gp). Aquamarine (800 gp). Eye agate (8 gp). Black star sapphire (1000 gp). Pink pearl (140 gp). Eye agate (8 gp). Banded agate (8 gp). Chrysoprase (30 gp). Obsidian (8 gp). Zircon (30 gp). Blue quartz (8 gp). Alexandrite (800 gp). Jacinth (5000 gp). 1 Medium magic item.
Giselle Kelsey, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to make people angry or surprised. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Attractive, Religious. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 43 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Brass mug with jade inlays (500 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (60 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A small bag of saffron. (30 gp). Old masterpiece painting (1600 gp). Large well-done wool tapestry (500 gp). Gold music box (1000 gp). Brass mug with jade inlays (500 gp). Solid gold idol (1000 gp).
Bertram Abram, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. His white hair is smooth and relatively long. His ears are large.
Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He has achieved small success as a Shoemaker.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Moonstone (50 gp). Jade (50 gp). White opal (1400 gp). Freshwater pearl (13 gp). Rose (50 gp). Golden yellow topaz (1100 gp). Sard (50 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Onyx (50 gp). Onyx (50 gp). Canary diamond (2000 gp). Onyx (50 gp). Azurite (13 gp). Aquamarine (1100 gp). Tiger eye turquoise (13 gp). Zircon (50 gp). Golden pearl (50 gp). Coral (50 gp). Sard (50 gp). Brown-green garnet (50 gp). Malachite (13 gp). Sard (50 gp). Aquamarine (1100 gp). 1 Medium magic item. 1 Medium magic item.
Robbie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears skinny pants and wears a white and tan robe with the hood down. She wears her silver hair up in a very large beehive style do. She wears large thick round spectacles.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is obsessed with her god.
History: She was born the only child of a wealthy merchant. Through the years after Robbie was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Robbie's father didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Ugly, Mundane, Antagonistic. Bonds: Religious. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 122 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 500 pp. Tiger eye turquoise (4 gp). Aquamarine (900 gp). Amethyst (90 gp). Deep blue spinel (900 gp). Moonstone (20 gp). Tourmaline (90 gp). Jade (90 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Brown-green garnet (90 gp). Blue quartz (4 gp). Red garnet (90 gp). Peridot (20 gp). Chalcedony (20 gp). Obsidian (4 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). Azurite (4 gp). Star ruby (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shedinn Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears light armors faded through time and improper care. He wears a small hat to cover his moderate length blue crest. His eyes, though not visible through his cowl, are gold.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Poor. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 101 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. Carnelian (60 gp). Violet garnet (1300 gp). Tiger eye turquoise (6 gp). Moonstone (60 gp). Deep blue spinel (1300 gp). Emerald (1400 gp). Jasper (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!