Cora Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a weathered and beat up set of banded mail beneath an oversized white coat. She has wavy black hair. She has gleaming, smiling blue eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Energy wise she seems alert and responsive.
History: Sold as a small child to a slaver, Cora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Professionalism. Flaws: Greedy. Bonds: Mentor, Rich. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 93 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Dwarven, Celestial
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 12000 gp. Fire opal (1300 gp). Smoky quartz (80 gp). Deep blue spinel (1300 gp). Freshwater pearl (14 gp). 1 Medium magic item.
Antinua Almeida, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears yellow cloth garments or leather armor. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Antinua grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Insane, Addict. Bonds: Adventurer. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eloise Ainsley, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She carries a battered hand crossbow and tarnished hammer as well. Her hair, while still mostly blonde, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her father. Eloise was born on a far western island where she grew up under the tutelage of her father, an expert Courier. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To find somewhere to settle down; and she is content
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 145 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Giant, Ignan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Fire opal (900 gp). Zircon (40 gp). Tiger eye turquoise (10 gp). Brown-green garnet (100 gp). Onyx (40 gp). Fire opal (900 gp). White pearl (100 gp). Sard (40 gp). Fire opal (900 gp). Amber (100 gp). Sard (40 gp). Carnelian (40 gp). Banded agate (10 gp). Obsidian (10 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his brown hair down. He has gleaming, smiling blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Carpenter, Vondal learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Justice. Flaws: Fearful. Bonds: Rich, Immigrant, Job. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 17)
Armor Class 11
Hit Points 103 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1700 pp. Jeweled gold crown (5000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A necklace of small pink pearls (2000 gp). Solid gold idol (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Embroidered and bejeweled glove (3000 gp). Silver comb with moonstones (300 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Cloth of gold vestments (60 gp). Silver chalice with lapis lazuli gems (60 gp). 1 Medium magic item.
Therai Victory, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blue hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.
History: Therai was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He has worked as a Herbalist like his father before him.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and to reunite with his absent father
Flaws: Shy, Addict. Bonds: Job, Immigrant, Family. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 143 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 9000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (160 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Finely wrought small gold bracelet (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).
Daar Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses like a well dressed Herbalist does. She carries a battered sickle and tarnished glaive as well. She wears her blue crest up. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing herself, she comes off as nervous. She works hard and plays hard.
History: Born in the east to a Herbalist, Daar learned a great deal about her mother's area of expertise. A gifted student she started as a Merchant, but she got bored and became a Herbalist. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and to be a merchant again
Ideals: Fighting. Flaws: Addict, Shy, Hedonist. Bonds: Job. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1100 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Gold music box (1000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). An abacus with copper, silver and gold markers (110 gp). Jeweled gold crown (5000 gp). 1 Medium magic item.
Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, green shirt, and tan tie, and carries spears. His golden hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thorpe was raised in a hard working conservative environment. His childhood dream was to be a Courier, but he was a colossal failure. He then took over the family business and is one of the better Gardener for hire.
Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Enemies, Job. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 82 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 11000 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
