Ronobe Principle, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her chestnut hair in a pixie cut. Her eyes are gold.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered music. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Ideals: Philantrophist, Impeccable, Artistic. Bonds: Rich, Military. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 100 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 19 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Infernal, Gnome
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Just what you see.
Zephan Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His hair is short and silver. His fierce black eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Zephan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Zephan was raised in a hard working conservative environment. He worked as a nervous Butcher and found it very stressful. He then took over the family business and is one of the better Butcher for hire.
Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic. Flaws: Depressed. Bonds: Military, Job, Enemies. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 128 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Sardonyx (20 gp). Brown-green garnet (160 gp). Alexandrite (1400 gp). Azurite (10 gp). Malachite (10 gp). Rock crystal (20 gp). Sard (20 gp). Moonstone (20 gp). Golden yellow topaz (1400 gp). Moss agate (10 gp). Deep blue spinel (1400 gp). Moss agate (10 gp). Obsidian (10 gp). Violet garnet (1400 gp). Rhodochrosite (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dagger On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a large pastel jacket, and a wedding ring on her right hand. Her brown fur is kept up in a ponytail inside a wide-brimmed hat. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Dagger was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to her current location. She then took over the family business and is one of the better Beggar for hire.
Motivation: To share knowledge with the world; and to be a miner again
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: In love, Job, Immigrant. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 8000 gp. Jet (100 gp). Rose (70 gp). Banded agate (15 gp). White opal (1200 gp). Amber (100 gp). Black pearl (800 gp). Jasper (70 gp). Aquamarine (800 gp). Coral (100 gp). Lapis lazuli (15 gp). Chrysoberyl (100 gp). Aquamarine (800 gp). Carnelian (70 gp). Deep blue spinel (800 gp). Malachite (15 gp). Moonstone (70 gp). Silver pearl (100 gp). Violet garnet (800 gp). Tiger eye turquoise (15 gp). Jasper (70 gp). Chalcedony (70 gp). Blue star sapphire (1200 gp). Citrine (70 gp). White pearl (100 gp).
Silaqui Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears very tight pants and wife beaters, though occasionally she sports a blue coat, and is pretty ugly. Her moppish white hair is in a traditional bowl cut. She has amber eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many drow want her driven away.
Flaws: Ugly, Cynical. Bonds: Adventurer, Religious, Enemies. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 59 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Rock crystal (60 gp). Hematite (7 gp). Sardonyx (60 gp). Sard (60 gp). Azurite (7 gp). Golden yellow topaz (800 gp). White pearl (40 gp). Eye agate (7 gp). Chrysoprase (60 gp). Fiery yellow corundum (1300 gp). Onyx (60 gp). Pink pearl (40 gp). Alexandrite (800 gp). Lapis lazuli (7 gp). Peridot (60 gp).
Loopmottin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a blue tunic with grey highlights, and long red pants that bunch up around her shoes. With bright red hair. Her brown eyes are slightly larger than normal.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Loopmottin grew up listening to her father's many stories. Like her father and her brother before her, after school she went straight into learning to become a Fisher. She has achieved small success as a Fisher.
Motivation: She feels kind of lost in life; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Lazy, Depressed. Bonds: Adventurer, Job. Occupation: Fisher
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Orc, Aquan, Auran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1200 pp. Chrysoprase (40 gp). Chrysoprase (40 gp). Smoky quartz (40 gp). Fiery yellow corundum (1200 gp). Hematite (4 gp). Golden yellow topaz (200 gp). Moonstone (40 gp). Azurite (4 gp). Hematite (4 gp). Aquamarine (200 gp). Brown-green garnet (90 gp). Tourmaline (90 gp). Violet garnet (200 gp). Smoky quartz (40 gp). Moonstone (40 gp). Golden pearl (90 gp). Carnelian (40 gp). Emerald (1200 gp). Golden pearl (90 gp). Citrine (40 gp). 1 Medium magic item.
Wrenn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting tan shirt and pants. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Hunter, who enjoyed hunting, Wrenn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wrenn took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 139 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic, Auran
Attacks Melee +0 / 4d8-5, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Malachite (13 gp). Hematite (13 gp). Deep green spinel (100 gp). Chrysoberyl (100 gp). Brown-green garnet (100 gp). Rock crystal (80 gp). Freshwater pearl (13 gp). Hematite (13 gp). Rose (80 gp). Zircon (80 gp). Amethyst (100 gp). Moss agate (13 gp). Malachite (13 gp). Chrysoberyl (100 gp). Moonstone (80 gp). Deep green spinel (100 gp). Coral (100 gp).
Morkral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is golden and very short. His half smiles and green eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his father. Morkral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love; and he wants to get laid
Ideals: Philantrophist. Bonds: Attractive, In love, Immigrant, Nature. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 139 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Auran, Gnome
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Old masterpiece painting (500 gp). Old masterpiece painting (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (500 gp). Jeweled gold crown (7000 gp). Gold dragon comb with red garnet eye (700 gp). Jeweled gold crown (7000 gp). Solid gold idol (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
