Sun Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her orange fur in a flapper bob. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sun is combative with any and all who dare try her patience in the slightest.
History: Sun was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Justice. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 124 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Sapphire pendant on gold chain (1400 gp). Gold and topaz bottle stopper cork (600 gp). Gold and topaz bottle stopper cork (600 gp).
Gillyd Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She has done her best to style her white hair to look like a famous performer. She has a tattooed face.
Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.
History: Gillyd was born in the south. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally
Ideals: Persistence, Gifted. Flaws: Insane, Insomniac. Bonds: Rich. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 121 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Terran, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: Jade (100 gp). Carnelian (60 gp). Azurite (11 gp). Pink pearl (100 gp). Silver pearl (100 gp). Rhodochrosite (11 gp). 1 Medium magic item.
Criella Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears skinny pants and wears a green and yellow robe with the hood down. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. She is baby faced.
Personality: Criella hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is able to make almost anything out of random pieces of junk.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. By chance she met her sister recently and the two have been together since.
Motivation: To end her boredom; and she is content
Ideals: Artistic, Gifted, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Red-brown spinel (120 gp). Obsidian (15 gp). Rock crystal (50 gp). Moss agate (15 gp). 1 Medium magic item.
Tod Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a perfectly clean shirt and pair of pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This gray eyed northerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Tod hails from a village terrorized by dire rats. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tod took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Guardian, Enemies, Nature. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 95 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Blue sapphire (1200 gp). Moonstone (30 gp). Freshwater pearl (7 gp). Jasper (30 gp). Golden pearl (110 gp). Black pearl (400 gp). Freshwater pearl (7 gp). Tourmaline (110 gp). Black pearl (400 gp). Blue star sapphire (1200 gp). White pearl (110 gp). Deep blue spinel (400 gp). Banded agate (7 gp). Eye agate (7 gp). Malachite (7 gp).
Daar Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a green suit, blue shirt, and brown tie. Her scarlet crest is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her divine abilities were realized during a raid on her village. She has been saving her money to try and buy her brother's freedom.
Motivation: She has a rivalry with the Church that dominates her actions; and an old rival family wants her found
Ideals: Gifted. Bonds: Immigrant, Family, Religious, Enemies. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 15)
Armor Class 8
Hit Points 142 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 19
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 4000 gp. Jet (120 gp). Deep green spinel (120 gp). Sard (70 gp). Tourmaline (120 gp). Golden pearl (120 gp). Banded agate (12 gp). Chrysoprase (70 gp). Freshwater pearl (12 gp). Sard (70 gp). Carnelian (70 gp). Golden yellow topaz (1400 gp). 1 Medium magic item.
Tarhun Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His scarlet crest is kept up in a ponytail inside a feathered hat. His red eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. White opal (1000 gp). Carnelian (80 gp). Zircon (80 gp). Blue quartz (6 gp). Rose (80 gp). Rose (80 gp). White pearl (40 gp). Iolite (80 gp). Aquamarine (600 gp). Freshwater pearl (6 gp). Rose (80 gp).
Kildrak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His brown hair is kept up in a ponytail inside a deerstalker hat. He has a dull look in his violet eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the south to a Mayor, Kildrak learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has worked as a Mayor like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and to be a bowyer again
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 134 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 19 (+4) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 12000 gp. Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
