Pelt Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.
Motivation: She is greedy; and wants to work out more often
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. Violet garnet (800 gp). Jet (50 gp). Citrine (60 gp). Red garnet (50 gp). Jasper (60 gp). Jade (50 gp). Golden yellow topaz (800 gp). Golden pearl (50 gp). Coral (50 gp). Eye agate (10 gp). 1 Medium magic item.
Aym Vice, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple black robe with pastel stripes complete with hood. She keeps her white hair in a pixie cut. Her fierce white eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Aym embodies much of what other species detest in the Tieflings. She enjoys reading and quiet.
History: From birth she was tutored by a cruel and relentless mentor. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Aquan, Infernal
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 11000 gp.
Lone Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tight fitting pastel shirt and pants. Beneath his clothing is a huge mess of scar tissue. His fur is greying and his face has many wrinkles. His eyes are hazel and beady.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lone took refuge in the old dungeon and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Slave, Nature. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 60 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1000 pp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1300 gp). Black velvet mask with numerous citrines (170 gp). Gold and topaz bottle stopper cork (1300 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Large well-done wool tapestry (400 gp).
Aramil Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, yellow, dusty cloak. He keeps his blonde hair in a flapper bob. His blue eyes peer out from beneath his feathered yellow hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Server mother left him crippled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and to protect his home
Ideals: Joker, Logical. Flaws: Disease. Bonds: Enemies, Guardian. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 17)
Armor Class 10
Hit Points 84 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 10000 gp. Emerald (700 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Chalcedony (50 gp). Obsidian (14 gp). Chrysoberyl (100 gp). Alexandrite (1400 gp). Amber (100 gp). Peridot (50 gp). Chrysoprase (50 gp). Blue quartz (14 gp). Fire opal (700 gp). Azurite (14 gp). Bloodstone (50 gp). Smoky quartz (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Erevan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a tan armored body suit, with a simple grey line shooting up and back down. He sports a flattop hair cut. His green eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Erevan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Erevan was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 22 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1300 pp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (600 gp). A small bag of saffron. (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Brass mug with jade inlays (400 gp). Solid gold idol (600 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (2300 gp). Jeweled gold crown (7000 gp). A roughly beaten golden orb (80 gp). Gold dragon comb with red garnet eye (600 gp). A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). 1 Medium magic item. 1 Medium magic item.
Merihim Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue stubble. He typically wears black cloth garments or leather armor. He has a hunchback. His blue hair is singed and shortened. His white eyes are passionate and lively.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Detective, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.
Motivation: Many giants want him driven away; and wants to work out more often
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Family, Job. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 10
Hit Points 105 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Black pearl (900 gp). Jet (70 gp). Aquamarine (900 gp). Red-brown spinel (70 gp). Black pearl (900 gp). 1 Medium magic item. 1 Medium magic item.
Adelaide Clare, Female Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western woman wears a grey coat over a blue low-cut shirt, and a feathered hat upon her head. She is bald on top and has large golden tufts of hair around her ears. Her ears are large.
Personality: She is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Adelaide was born in the west. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and she is content
Ideals: Athletic, Joker, Persistence. Flaws: Ugly, Shy. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. Golden yellow topaz (1400 gp). Azurite (4 gp). Lapis lazuli (4 gp). Red-brown spinel (140 gp). Rich purple corundum (1300 gp). Black pearl (1400 gp). Aquamarine (1400 gp). Fiery yellow corundum (1300 gp). Lapis lazuli (4 gp). Coral (140 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!