Altho Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes, though not visible through his cowl, are amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 121 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 5000 gp. 1 Major magic item.
Werydd Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a well pressed and immaculate suit (or dress). Sporting a red mohawk this woman's hair draws a lot of attention. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to find somewhere to settle down
Flaws: Addict, Mundane, Impulsive. Bonds: Nature. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Moss agate (8 gp). Banded agate (8 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Eye agate (8 gp). Black pearl (1600 gp). Eye agate (8 gp). White pearl (110 gp). Golden yellow topaz (1600 gp). Azurite (8 gp). Emerald (1300 gp). Sardonyx (40 gp).
Elizabeth Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair is still thick. Her blue eyes are passionate and lively.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to loving parents in a slum to the west. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 800 pp. Red garnet (80 gp). Moonstone (80 gp). Red spinel (80 gp). Freshwater pearl (12 gp). Alexandrite (600 gp). Onyx (80 gp). Pink pearl (80 gp). Golden yellow topaz (600 gp). Rose (80 gp). Violet garnet (600 gp). White pearl (80 gp). Star ruby (1200 gp). White pearl (80 gp). Chrysoprase (80 gp). Alexandrite (600 gp). Star ruby (1200 gp).
Luthra Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long white hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in a small mountains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Bonds: Adventurer, Attractive, Nature. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 15
Hit Points 107 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Black velvet mask with numerous citrines (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A silver and pearl hairclip (70 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item. 1 Medium magic item.
Anthony Prescott, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his bastard sword. His long golden hair is drawn into a two foot long braid. His blue eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anthony's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Disciplined, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Coral (40 gp). Obsidian (13 gp). Freshwater pearl (13 gp). Golden yellow topaz (700 gp). Rock crystal (50 gp). Blue star sapphire (1500 gp). Banded agate (13 gp). Onyx (50 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elaim Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in brown turtlenecks beneath a pastel coat with brown slacks. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist, Fighting. Bonds: Job, In love, Adventurer. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 132 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 700 pp. An abacus with copper, silver and gold markers (30 gp). Silver ewer (20 gp). Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled gold crown (7000 gp). Old masterpiece painting (600 gp). Silver comb with moonstones (100 gp). Silver chalice with lapis lazuli gems (30 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (20 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vanuath Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is thinning but still full. He has hazel eyes and a tan hat with a yellow feather.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: He was born at the edge of vast desert. Vanuath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Religious, Nature. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 54 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Amber (80 gp). Aquamarine (600 gp). Pink pearl (80 gp). Freshwater pearl (6 gp). Moss agate (6 gp). Black star sapphire (1600 gp). Black pearl (600 gp). White opal (1600 gp).
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