Thea Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her blonde hair is singed and shortened. Her thin eyebrows rest above her beady violet eyes.
Personality: Thea hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is lazy, self-centered, vain, and jealous.
History: Born in the north to a Unemployed, Thea learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered music. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and to be a healer again
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 115 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 6000 gp. Bloodstone (60 gp). Aquamarine (700 gp). Chrysoprase (60 gp). 1 Major magic item.
Andram Blur, Male Tiefling [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a brothel owner, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Mentor, Attractive. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 109 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Infernal, Celestial
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 12000 gp. Aquamarine (1300 gp). Smoky quartz (30 gp). Red garnet (120 gp). Rhodochrosite (6 gp). Coral (120 gp). Sard (30 gp). Alexandrite (1300 gp). Eye agate (6 gp). Eye agate (6 gp). Deep blue spinel (1300 gp). Clear bright green emerald (4000 gp). Obsidian (6 gp). Sard (30 gp). Chrysoberyl (120 gp). Citrine (30 gp). Red garnet (120 gp). Iolite (30 gp). Black star sapphire (900 gp). Carnelian (30 gp). Sardonyx (30 gp). 1 Medium magic item.
Kabbarg Bristol, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She dresses in collared shirts and wears a proper scarf over her head, marred by teas. She has shaved her head bald. Her eyes are brown.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Kabbarg is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born several months after her father was called into army service. A gifted student she started as a Shepherd, but she got bored and became a Armorer. She struck the Armorer job and began her own company from there.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Sensitive. Bonds: Family, Military, Job. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 15)
Armor Class 14
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 pp. Alexandrite (300 gp). Violet garnet (300 gp). Banded agate (15 gp). Rose (60 gp). Onyx (60 gp). Alexandrite (300 gp). Golden pearl (40 gp). Malachite (15 gp). Chrysoberyl (40 gp). Golden pearl (40 gp). Red spinel (40 gp). Obsidian (15 gp). Aquamarine (300 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kipper Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Crown-heir. He carries with him a set of shortspears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long chestnut hair is drawn into a two foot long braid. This brown eyed northerner is not easily forgotten.
Personality: He is mildly Gnome supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and to unite with his sister
Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Rich, Adventurer, Family. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Upton, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and white robe with the hood down. She carries with her a set of spears on her belt, each one with a ruby on the hilt. Her white hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants she idolized her father. Matilda was born on a far southern desert where she grew up under the tutelage of her father, an expert Layabout. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Extrovert. Flaws: Insomniac, Impulsive. Bonds: Immigrant. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 114 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 5d4-1, Ranged +5 / 5d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 12000 gp. Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Blue quartz (11 gp). Star rose quartz (50 gp). Tiger eye turquoise (11 gp). Black star sapphire (700 gp). Silver pearl (130 gp). Rock crystal (50 gp). Citrine (50 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Carnelian (50 gp). Aquamarine (1000 gp). Brown-green garnet (130 gp). Violet garnet (1000 gp). 1 Medium magic item.
Yurgunn Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. She has a slight overbite and is overall scrawny. Her hair is brown and very short. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Yurgunn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When Yurgunn reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions; and to get a good night's sleep
Flaws: Depressed, Disease, Insomniac. Bonds: Religious, Military. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 73 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). An abacus with copper, silver and gold markers (70 gp).
Delre Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a grey small hat and grey clothes. Her hair is greying and her face has many wrinkles. Her green eyes peer out from beneath her small grey hat.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Delre took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Ideals: Athletic, Justice, Artistic, Gifted. Bonds: Family, Slave. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 58 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 11000 gp.
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