Five In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his pastel robe and has his mace always slung over his shoulder. He has beige fur. He has a tattooed face.
Personality: This man loves music and to teach people music more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others.
Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Military. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 117 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: Cloth of gold vestments (110 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Gold and topaz bottle stopper cork (800 gp). Black velvet mask with numerous citrines (110 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (20 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled anklet (1000 gp).
Nordak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey cloak and cross-gartered brown stockings. His broad hat is riddled with cuts and holes. His eyes are a pleasant brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.
History: Nordak was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 9
Hit Points 136 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 5d6-1, Ranged +5 / 5d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 17000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Old masterpiece painting (900 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (700 gp). A delicate silver chain set with a tourmaline (10 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved bone or ivory statuette (10 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver comb with moonstones (700 gp). A roughly beaten golden orb (130 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Medium magic item. 1 Medium magic item.
Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a white handlebar mustache and slicked back white hair. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Fletcher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Religious, Job, Enemies. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 161 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 9000 gp. Citrine (20 gp). Red spinel (90 gp). Jet (90 gp). Moss agate (7 gp). Amethyst (90 gp). Zircon (20 gp). Alexandrite (700 gp). Violet garnet (700 gp). Banded agate (7 gp). Chrysoprase (20 gp). Violet garnet (700 gp). White pearl (90 gp). Black pearl (700 gp). Alexandrite (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Edge Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His fur is gray and curly. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His relatives are trying to arrange a marriage; and to share knowledge with the world
Ideals: Optimist, Logical. Bonds: Rich, Nature, Family. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 17)
Armor Class 10
Hit Points 118 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Aquan, Infernal
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 10000 gp. Zircon (40 gp). Golden yellow topaz (1600 gp). Black opal (400 gp). Lapis lazuli (6 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp). Peridot (40 gp). Rose (40 gp). Freshwater pearl (6 gp). Banded agate (6 gp). Hematite (6 gp). Deep green spinel (150 gp). Aquamarine (1600 gp). Blue quartz (6 gp). Fire opal (400 gp). Deep green spinel (150 gp). Black pearl (1600 gp). Violet garnet (1600 gp). Eye agate (6 gp). Chalcedony (40 gp). Black pearl (1600 gp). Star ruby (400 gp). Golden yellow topaz (1600 gp). Tourmaline (150 gp). Malachite (6 gp). Malachite (6 gp). Fire opal (400 gp).
Andram Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'10". He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt, and his gloved hand is found clutching a club. His dark red hair is smooth and relatively long. He has several tiny sapphire earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Andram lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it
Flaws: Selfish, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 62 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Auran
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Blue quartz (6 gp). Zircon (40 gp). Black pearl (400 gp). Rock crystal (40 gp). White pearl (100 gp). Amber (100 gp). Aquamarine (400 gp). Obsidian (6 gp). Star rose quartz (40 gp). Aquamarine (400 gp). Red-brown spinel (100 gp). Malachite (6 gp). Alexandrite (400 gp). Chrysoprase (40 gp). Blue quartz (6 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Fire opal (900 gp). Violet garnet (400 gp). Rich purple corundum (900 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Violet garnet (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Elaim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown shirt with thin pastel vertical stripes and blue pants and is in decent physical shape. He wears a small hat to cover his moderate length blonde hair. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north to a Glassblower, Elaim learned a great deal about his father's area of expertise. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Joker, Philantrophist, Artistic, Impeccable. Bonds: Job. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 105 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Halfling, Gnome
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 400 pp. Smoky quartz (30 gp). Malachite (12 gp). Lapis lazuli (12 gp). Jasper (30 gp). White pearl (110 gp). Azurite (12 gp). Pink pearl (110 gp). Pink pearl (110 gp). Obsidian (12 gp). Bloodstone (30 gp). Black opal (400 gp). Rose (30 gp). Lapis lazuli (12 gp). Amber (110 gp). 1 Medium magic item.
Tenena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, tan, dusty cloak. She is bald on top and has large auburn tufts of hair around her ears. Her ears are large.
Personality: Prone to second guessing herself, she comes off as nervous. She is a great chef.
History: She was raised in a plains tribe. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Religious. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 152 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 20 (+5) | 15 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
