Ahrim Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'11". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a sword. His hair is short and purple. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Slave, Adventurer. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 90 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Gnoll
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 11000 gp. Red garnet (50 gp). Red-brown spinel (50 gp). Brown-green garnet (50 gp). Zircon (30 gp). Red-brown spinel (50 gp). Rock crystal (30 gp). Black opal (900 gp). Coral (50 gp). Chalcedony (30 gp). Black pearl (500 gp). Blue sapphire (900 gp). Zircon (30 gp). Rose (30 gp). Jet (50 gp). Deep green spinel (50 gp). Rock crystal (30 gp). Violet garnet (500 gp). Smoky quartz (30 gp). White pearl (50 gp). 1 Medium magic item.
Shedinn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His bronze crest is drawn into a tight pony tail with a clover scrunchie. His eyes are red and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Shedinn lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.
Motivation: To unite with his brother; and he is greedy
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 17)
Armor Class 9
Hit Points 135 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 10000 gp. An abacus with copper, silver and gold markers (90 gp). Jeweled electrum ring (5000 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Medium magic item. 1 Medium magic item.
Stacee Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is violet, and she wears a heavy red leather apron most of the time. Her long black hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She's repulsed by the PC; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Religious, Adventurer. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 52 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Jasper (50 gp). Moss agate (6 gp). Azurite (6 gp). Alexandrite (600 gp). Emerald (1400 gp). Bloodstone (50 gp). Sard (50 gp). Blue quartz (6 gp). Onyx (50 gp). Rhodochrosite (6 gp).
Shivering Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is still thick. He has a dull look in his green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Shivering hails from a village terrorized by goblins. Shivering was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Barrister. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Immigrant. Occupation: Barrister
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Aquamarine (900 gp). Golden pearl (70 gp). Rhodochrosite (9 gp). Black pearl (900 gp). Azurite (9 gp). Golden yellow topaz (900 gp). Chalcedony (20 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elaim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of luck around his neck, and a club on his belt. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He dislikes all the random violence that takes place in the west. Flattery will make him almost putty in your hands.
History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and tiefling compassion
Ideals: Fighting, Pacifist. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 121 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Deep blue spinel (1300 gp). Brown-green garnet (100 gp). Freshwater pearl (14 gp). Black star sapphire (1300 gp). White pearl (100 gp). Hematite (14 gp). Chrysoprase (60 gp). Brown-green garnet (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kilia Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in an above average manner. She has a long brown ponytail with little hanging trinkets. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a ruthless business woman, a trait she acquired from her mother.
History: When she was but 3 years old her parents immigrated from the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the north, certain she would find work there.
Motivation: Retire the richest woman in the north.
Ideals: Professionalism, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 117 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Moss agate (9 gp). Aquamarine (500 gp). Chalcedony (70 gp). Sardonyx (70 gp). Golden pearl (100 gp). Freshwater pearl (9 gp). Lapis lazuli (9 gp). Blue quartz (9 gp). Fiery yellow corundum (700 gp). Onyx (70 gp). Pink diamond (6000 gp). Deep blue spinel (500 gp). Star rose quartz (70 gp). Sardonyx (70 gp). Deep blue spinel (500 gp). Banded agate (9 gp). Lapis lazuli (9 gp).
Mamnen Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His dark red hair is heavily combed to the right. His red eyes peer out from beneath his top green hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Mamnen was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a architect and was forced into it by his family
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 106 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp.
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