Claira Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear blue pants and tee shirts. Her red hair is long and unkept. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A powerful slaver made her what she is. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer, Mentor. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 124 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Auran
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. Moss agate (16 gp). Tiger eye turquoise (16 gp). Deep green spinel (100 gp). Alexandrite (400 gp). Aquamarine (400 gp). Aquamarine (400 gp). Eye agate (16 gp). Amethyst (100 gp). Rhodochrosite (16 gp). Fire opal (500 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Moon In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He is dressed in an above average manner. He has yellow fur. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Sensitive, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp.
Ella Ainsley, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely grey suit with blue socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. With wild auburn hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and sabotage a competitor
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Nature, Job, Family. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Aquamarine (800 gp). Rhodochrosite (6 gp). Violet garnet (800 gp). 1 Medium magic item.
Markosian Fate, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair, when down, is lengthy. Her eyes are gold.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Markosian lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: Wants to raise her children well; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Attractive, Family, Job. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 75 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Large well-done wool tapestry (200 gp). Old masterpiece painting (1500 gp). Golden circlet with four aquamarines (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (1500 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Medium magic item.
Sheggen Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long silver hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Rich, Immigrant. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 63 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Solid gold idol (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). A small bag of saffron. (50 gp). Cloth of gold vestments (160 gp). Solid gold idol (900 gp). Old masterpiece painting (900 gp).
Wrenn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large blue jacket. His moppish white hair is in a traditional bowl cut. His thin eyebrows rest above his beady hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south to a Spice Merchant, Wrenn learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Impeccable. Flaws: Ugly, Insane, Antagonistic, Racist. Bonds: Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 127 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Violet garnet (500 gp). Hematite (8 gp). Red garnet (150 gp). Rhodochrosite (8 gp). Golden yellow topaz (500 gp). Fiery yellow corundum (1200 gp).
River Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears an entirely brown suit with black socks and a vest with buckled shoes and is in decent physical shape. Her lavender fur is knotted and matted. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised by priests from a young age. She found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Bonds: Attractive, Adventurer, Religious, Mentor, Enemies. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 134 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 800 pp. Star rose quartz (30 gp). Smoky quartz (30 gp). Malachite (8 gp). Sard (30 gp). Rock crystal (30 gp). Sardonyx (30 gp). Blue quartz (8 gp). Blue quartz (8 gp). Chrysoberyl (150 gp). Citrine (30 gp). Tourmaline (150 gp). Lapis lazuli (8 gp). Jasper (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
