Ekemon Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ekemon is combative with any and all who dare try his patience in the slightest.
History: Ekemon hails from a village terrorized by giants. Ekemon was born on a far western desert where he grew up under the tutelage of his father, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away
Ideals: Justice. Bonds: Attractive, Enemies, Immigrant. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Moonstone (30 gp). Freshwater pearl (11 gp). Peridot (30 gp). Golden yellow topaz (500 gp). Banded agate (11 gp). Black pearl (500 gp). Coral (70 gp). Coral (70 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp). Zircon (30 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Azurite (11 gp). Smoky quartz (30 gp). Freshwater pearl (11 gp). Tiger eye turquoise (11 gp). Black opal (800 gp).
Skûn Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 13th year, his parents were killed by a goblins raid, leaving Skûn alone in the world. After a stint in an orphanage, he was adopted. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Rich, Enemies, Adventurer, Religious. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Goblin
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 10000 gp. Cloth of gold vestments (50 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled electrum ring (5000 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Fire opal pendant on a fine gold chain (2000 gp). Cloth of gold vestments (50 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Solid gold idol (300 gp). Sapphire pendant on gold chain (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Fabien Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Fabien does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast desert. Fabien liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 171 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 18000 gp. A necklace of small pink pearls (5000 gp). An abacus with copper, silver and gold markers (80 gp). Old masterpiece painting (2400 gp). Solid gold idol (900 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (6000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Old masterpiece painting (2400 gp). Gold and topaz bottle stopper cork (1400 gp). Solid gold idol (900 gp). Jeweled gold crown (6000 gp). Silver comb with moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Old masterpiece painting (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (2400 gp). Silver comb with moonstones (500 gp).
Mary Astley, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy red hair. She has a dull look in her violet eyes.
Personality: Mary speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.
History: Mary lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mason work with an outfit from a few towns over. Mason work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Sailor, but doesn't like to broadcast it.
Motivation: Wants to raise her children well; and someone believes her a fraud
Ideals: Impeccable, Pacifist. Bonds: Family, Job, Enemies. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 100 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 11000 gp. Jet (160 gp). Malachite (11 gp). Hematite (11 gp). Coral (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Verin Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. She has dyed her greying white hair a little too much giving a sharp white color. Her skin is flawless and her silver eyes scan people very quickly.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her father. A freak accident while working with her Unemployed father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 19)
Armor Class 11
Hit Points 75 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +9 / 5d8+3, Ranged +7 / 5d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Jeweled anklet (4000 gp). Old masterpiece painting (600 gp). Cloth of gold vestments (80 gp). Solid gold idol (200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Jeweled electrum ring (4000 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (600 gp). A delicate brass dragon egg (100 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Fonkin Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly brown, has prominent grey streaks. This violet eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fonkin took refuge in the old dungeon and found the beat up halberd and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Fonkin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Insomniac. Bonds: Rich, Family, Nature, Enemies. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 112 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Rock crystal (80 gp). Obsidian (7 gp). Peridot (80 gp). Banded agate (7 gp). Red spinel (120 gp). Obsidian (7 gp). Blue quartz (7 gp). Rock crystal (80 gp). Zircon (80 gp). 1 Minor magic item.
Arjhan Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized black coat. His brass crest is singed and shortened. He wears an eyepatch.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly, Racist, Forgetful. Bonds: Rich. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 16 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 3 (-4) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Deep green spinel (140 gp). Black pearl (400 gp). Bloodstone (70 gp). Black opal (700 gp). Malachite (14 gp).
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