Thamuz Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with Stetson hat, and a wedding ring on his left hand. His dark red hair is still thick. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He loathes his own lifestyle; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Depressed. Bonds: In love, Poor. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 108 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Sylvan, Halfling
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Rich purple corundum (1500 gp). Malachite (7 gp). Golden yellow topaz (800 gp). Lapis lazuli (7 gp). Violet garnet (800 gp). Banded agate (7 gp). Deep green spinel (140 gp). Peridot (50 gp). Blue star sapphire (1500 gp). Deep green spinel (140 gp). Golden pearl (140 gp). Alexandrite (800 gp). Jasper (50 gp). Deep green spinel (140 gp). Obsidian (7 gp). Violet garnet (800 gp). Rhodochrosite (7 gp). Sardonyx (50 gp). Malachite (7 gp). Banded agate (7 gp). Red garnet (140 gp). Amber (140 gp). Azurite (7 gp). Sardonyx (50 gp). Aquamarine (800 gp). Star rose quartz (50 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). White opal (1500 gp). Sard (50 gp). Banded agate (7 gp). 1 Medium magic item.
Dain Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His long golden hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Fletcher, his father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dain's homeland. Dain decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Terse, Fearful. Bonds: Poor, Immigrant, Family. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 60 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Finely wrought small gold bracelet (70 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Old masterpiece painting (1300 gp). Gold and topaz bottle stopper cork (300 gp). A silver and pearl hairclip (70 gp). Silver chalice with lapis lazuli gems (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Kaladan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his silver crest well, parting it to the right. His face is scarred and worn.
Personality: Kaladan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Map Maker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To be a Scribe again; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 14
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Malachite (13 gp). Chrysoprase (30 gp). Red spinel (50 gp). Sard (30 gp). Red garnet (50 gp). Moss agate (13 gp). Star ruby (1400 gp). White pearl (50 gp). Tourmaline (50 gp). Violet garnet (300 gp). Rhodochrosite (13 gp). Violet garnet (300 gp). Sard (30 gp). Sard (30 gp). Deep blue spinel (300 gp). Blue sapphire (1400 gp). Alexandrite (300 gp). Onyx (30 gp). Rock crystal (30 gp). Eye agate (13 gp). Blue star sapphire (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Werydd Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her skin is also unnaturally pale. Her auburn hair is knotted and matted. Her brown eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To protect her home; and she is content
Ideals: Justice. Flaws: Ugly, Mundane, PTSD. Bonds: Mentor, Guardian. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 97 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (2000 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1200 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt with thin grey vertical stripes and pastel pants. He sports a long red beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Cartwright. He is a great chef.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zook took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has taken up work as a Cartwright and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: PTSD. Bonds: Immigrant, Job, Nature. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 113 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Druidic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 900 pp. 1 Medium magic item.
Reeza Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She sports a flattop hair cut. Her violet eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Religious, Enemies. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 121 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Orc, Auran
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. Red-brown spinel (130 gp). Rhodochrosite (9 gp). Obsidian (9 gp). Bloodstone (60 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Eye agate (9 gp). Brown diamond (4000 gp). Moonstone (60 gp). Chrysoprase (60 gp). Blue star sapphire (1000 gp). Amethyst (130 gp). Violet garnet (500 gp). Emerald (1000 gp). 1 Medium magic item.
Spear Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His black fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: When he was but 7 years old his parents immigrated from the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc
Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 19)
Armor Class 15
Hit Points 96 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 13 (+1) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 20
Languages Common
Attacks Melee +6 / 5d8+0, Ranged +11 / 5d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2800 pp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold music box (4000 gp). Fire opal pendant on a fine gold chain (1200 gp). Old masterpiece painting (1200 gp). Jeweled gold crown (6000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (1200 gp). Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Gold music box (4000 gp). Jeweled anklet (4000 gp). Old masterpiece painting (1200 gp). A roughly beaten golden orb (50 gp). Old masterpiece painting (1200 gp). Large well-done wool tapestry (300 gp). Finely wrought small gold bracelet (10 gp). Sapphire pendant on gold chain (1700 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp). A silver and pearl hairclip (10 gp). A roughly beaten golden orb (50 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!