Guy Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a brown suit, yellow shirt, and green tie. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 68 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Peridot (70 gp). Jasper (70 gp). Rose (70 gp). Blue-white diamond (5000 gp). Deep blue spinel (300 gp). White opal (600 gp). Onyx (70 gp).
Bernard Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is long and unkept. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with writing.
History: When he was but 8 years old his parents immigrated from the east. A gifted student he started as a Baker, but he got bored and became a Miller. He has achieved small success as a Miller.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp. Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Chrysoberyl (140 gp). Black pearl (1200 gp). Azurite (9 gp). White pearl (140 gp). Golden yellow topaz (1200 gp). Chalcedony (50 gp). Bloodstone (50 gp). Carnelian (50 gp). 1 Medium magic item.
Nimble Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His black fur is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.
History: He was born a particularly ugly child, much to the horror of his parents. Nimble was born on a far northern forest where he grew up under the tutelage of his father, an expert Barkeep. He has worked as a Barkeep like his father before him.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 82 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Terran, Halfling, Aquan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item.
Watson Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red tunic with white highlights, and long grey pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He keeps his long brown hair kept up in a rat tail. His eyes are green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Healer for hire.
Motivation: Further expansion of business; and expand his business
Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 133 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. Star rose quartz (70 gp). Pink pearl (140 gp). Black star sapphire (1500 gp). Tourmaline (140 gp). White opal (1500 gp). Amethyst (140 gp). White opal (1500 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Loopmottin Beren, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" southern woman, she is dressed in earthy colors with a tan and green handkerchief worn on her left side. Her blonde hair is braided into rings. Her brown eyes are slightly larger than normal.
Personality: She has always had a great fascination with Elven culture. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Loopmottin was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To protect her home; and she's looking for her big break
Ideals: Gifted. Flaws: Racist. Bonds: Family, Adventurer, Guardian. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 106 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Chalcedony (70 gp). Hematite (15 gp). Hematite (15 gp). Carnelian (70 gp). Chalcedony (70 gp). Black star sapphire (1400 gp). Obsidian (15 gp). Obsidian (15 gp). Banded agate (15 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Jasper (70 gp). Black opal (1400 gp). Obsidian (15 gp). Black star sapphire (1400 gp). Violet garnet (1000 gp). Black pearl (1000 gp). Fiery yellow corundum (1400 gp).
Laucian Firahel, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His Stetson hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Laucian is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: Born in the north to a Performer, Laucian learned a great deal about his mother's area of expertise. His childhood dream was to be a Bather, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Flaws: Ugly, Insomniac, Depressed, Antagonistic. Bonds: Job. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 49 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Banded agate (4 gp). Jade (70 gp). Blue quartz (4 gp). Bloodstone (20 gp). Alexandrite (300 gp). Azurite (4 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Coral (70 gp). Hematite (4 gp). Silver pearl (70 gp). Freshwater pearl (4 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Rock crystal (20 gp). Fiery yellow corundum (1300 gp). Silver pearl (70 gp). Azurite (4 gp). Banded agate (4 gp). Freshwater pearl (4 gp). Golden pearl (70 gp). Tiger eye turquoise (4 gp). Star ruby (1300 gp). Peridot (20 gp).
Grai Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is chestnut and curly. Her violet eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Jeweler who has hired her part-time. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Grai was born in the north. At a young age she loved to build and create. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and retire the richest woman in the north
Ideals: Optimist, Persistence, Entrepeneur. Flaws: Greedy. Bonds: Has a crush. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 113 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Aquamarine (1200 gp). Hematite (5 gp). Malachite (5 gp). Pink pearl (40 gp). Banded agate (5 gp). Jet (40 gp). Fiery yellow corundum (1000 gp). Red garnet (40 gp). Freshwater pearl (5 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

